tintagel
Explorer
Agreed. At the end of the day, the paladin's going to be severely below-par and unable to perform his role if you take his AC away. So find a way around that. Either make the combat so easy that he won't be in danger anyway, or simply make armour irrelevant to the combats in the way the Archchancellor suggests.
Archchancellor? Heh, I suppose I did come off a bit strong. My sincerest apologies.
But I do wish folks would realize that yes, as a DM, they do control every single aspect of their world. If crickets chirp or dogs bark - they control that. Change what you need to. Rule 0 is your friend. Life goes on, and sometimes a player or PC has a tougher time. Buy him an ice cream or give him a suit of magic armor afterwards - it's ok.
There were a lot of posts on here that said something in the order of, "Tough dude. Your adventure sucks because 4th Edition can't handle anything deviating from the norm." or "Trying to do anything different than status quo will just get you a TPK and everyone will hate you."
This is D&D we are talking about, right? Perhaps I was a bit too haughty in my tone, but it was meant to snap us back to reality and not directed at anyone in particular. Again, my apologies. Just remember - it's YOUR game - You can change anything you want to make it more fun.
Happy gaming,
Tintagel (the mid-level mage)
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