Official 4e "Monster Builder"

MerricB

Eternal Optimist
Supporter
Described in this update from Randy Buehler:

Bonus Tools Update

"Later this month we’ll be adding a 3rd Bonus Tool to the website and it’s the most ambitious one yet: a monster builder. It automates the monster creation system in the DMG, crunching all the numbers so you can concentrate on the creative half of monster design. Instead of tracking all the factors that go into a monster’s stats, especially its attacks, you can let the Monster Builder handle all that for you. It covers standard monsters of any role from level 1 to 40.

"Like the popular Encounter Builder, the Monster Builder is another bonus tool designed by Jonathan Tweet specifically because he needs it for his personal 4E campaign."
 

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Yep, Asmor nailed this completely and totally. I can't really see them doing a much better job, but I still hold out a little hope.

It would be neat if it had a way to build and balance abilities, etc too. Thats the only real big addition they could make.
 

It would be neat if it had a way to build and balance abilities, etc too. Thats the only real big addition they could make.
Yes!

Here is my dream: a database of monster abilities. Not their stat blocks, but individual powers. That way you could mix and match. Couple that with a guide telling you how (maybe a rating system "Power X is 1 point, power Y is 3 points, max is 5 points or the monster might be too powerful; elites have 7 and Solos have 9").

Otherwise, we need some sort of iguidelines on making balanced abilities given that exception-based design can be really game-breaking. If anything, there might be role violation when you slap a brute's damage output with a soldier's lock-down capabilities, etc. Just look at the Needlefang Drake, for instance.
 


Yes!

Here is my dream: a database of monster abilities. Not their stat blocks, but individual powers. That way you could mix and match. Couple that with a guide telling you how (maybe a rating system "Power X is 1 point, power Y is 3 points, max is 5 points or the monster might be too powerful; elites have 7 and Solos have 9").

Otherwise, we need some sort of iguidelines on making balanced abilities given that exception-based design can be really game-breaking. If anything, there might be role violation when you slap a brute's damage output with a soldier's lock-down capabilities, etc. Just look at the Needlefang Drake, for instance.

The level of powers should be relatively easy to figure out - take the monsters level, and adjust by +/-5, as you are supposed (the range you can "safely" adjust the monsters level)

The harder part seems to be balancing a set of powers - I don't think there is a general "safe" approarch.
 

The level of powers should be relatively easy to figure out - take the monsters level, and adjust by +/-5, as you are supposed (the range you can "safely" adjust the monsters level)
There's more to powers than just the hit and damage.

Take for instance the Shadar-Kai witch's ability to reduce someone's LOE to 2 squares. How "powerful" is that? How about the Goblin Hexer's Stinging Hex and it's "Move and take damage"?

Also, status effects are not created equal. Are knocked prone, weakened and dazed equal to one another? If not, then let's say you have three attacks, each one causes the condition. If knocked prone is weaker than dazed, then should the knocked prone one do more damage?

Those types of questions.
 


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