Official 4e "Monster Builder"


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I like Asmor's stuff but there's still room for improvement. There are still some things that his Monster Generator can't do (which I fix by modifying the final output in a word processor/web design program). And then there's the minor quibble of spacing...

The thing to remember is that I'm only one person, and not a very creative person... If you want my program to do new things or do things better, you need to let me know! I can't guarantee that any requests will be implemented, but the users are the biggest source of inspiration for me, so please don't hesitate to email me if you've got suggestions (email's the best way to do this because I keep track of feature suggestions and bugs that way...)

itoltz@gmail.com

And thanks to the rest of you for the kind words. If nothing else, though, if they can provide a web-based program then that's a boon to users of linux and macs since my program only runs on Windows (though it's starting to look like it might be feasible to fix it up to run under Mono on Linux soon...).

I'm also very curious to see how they do everything.

And finally, see this page where I've got a total of 7 different 4th edition tools available.
 


There's more to powers than just the hit and damage.

Take for instance the Shadar-Kai witch's ability to reduce someone's LOE to 2 squares. How "powerful" is that? How about the Goblin Hexer's Stinging Hex and it's "Move and take damage"?

Also, status effects are not created equal. Are knocked prone, weakened and dazed equal to one another? If not, then let's say you have three attacks, each one causes the condition. If knocked prone is weaker than dazed, then should the knocked prone one do more damage?

Those types of questions.
And I think there are no universal answers for this. Hence the later part of my post. ;)
 

Pleaase, Asmor did this months ago.

Let's see if it's got more than just Asmor's with a pretty coat of paint. ;)

I am pretty sure than less than 1% of DND players have heard of Asmor's tools. In fact, I am pretty sure that the number is much lower. So while the news doesn't mean much to us (that would be the regulars of ENworld), taken in a larger context, it is great news for DND players.

At least that is my opinion.

Cheers
 

I am pretty sure than less than 1% of DND players have heard of Asmor's tools. In fact, I am pretty sure that the number is much lower. So while the news doesn't mean much to us (that would be the regulars of ENworld), taken in a larger context, it is great news for DND players.

At least that is my opinion.

Cheers

So what you're saying, if I'm reading correctly, is that the world would be a better place if I were more famous.

I agree whole-heartedly. :D

Seriously, though, you're absolutely right. Regardless of how their program stacks up against mine, it will be immensely more popular, and that's the important thing. It pains me to think of how many people might never stat up a monster because it seems like too daunting a process or because they don't think they'll be able to get it to look right.

With the right tools, you could play 4e without the monster manual. It really is quick and simple to create a monster.
 

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