I like Asmor's stuff but there's still room for improvement. There are still some things that his Monster Generator can't do (which I fix by modifying the final output in a word processor/web design program). And then there's the minor quibble of spacing...
With all due respect to Asmor for creating a good tool: So what?Pleaase, Asmor did this months ago.
Let's see if it's got more than just Asmor's with a pretty coat of paint.![]()
And I think there are no universal answers for this. Hence the later part of my post.There's more to powers than just the hit and damage.
Take for instance the Shadar-Kai witch's ability to reduce someone's LOE to 2 squares. How "powerful" is that? How about the Goblin Hexer's Stinging Hex and it's "Move and take damage"?
Also, status effects are not created equal. Are knocked prone, weakened and dazed equal to one another? If not, then let's say you have three attacks, each one causes the condition. If knocked prone is weaker than dazed, then should the knocked prone one do more damage?
Those types of questions.
Pleaase, Asmor did this months ago.
Let's see if it's got more than just Asmor's with a pretty coat of paint.![]()
I am pretty sure than less than 1% of DND players have heard of Asmor's tools. In fact, I am pretty sure that the number is much lower. So while the news doesn't mean much to us (that would be the regulars of ENworld), taken in a larger context, it is great news for DND players.
At least that is my opinion.
Cheers