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D&D 3E/3.5 Worst 3.5 rule from core books?


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I think one of the more annoying aspects of the core rules is the way traps were implimented....They do so much damage for their CR that an equivalent level trap can kill a PC or tip the balance of a fight by a large margin...the difficulty to find them does not scale well vs the search checks to find them.

Basically, either you take 20 on every 5ft square and find every trap, or people get killed/screwed over by them....You end up wasting tons of time trying to figure out how to get the clumsy fighter out of pit and rolling a bunch of other skill checks, tie a rope, hammer pitons, lower your friends down in an arm chain, prop the sliding floor open with big furniture, whatever. And basically you're boring everyone to death over trivial crap instead of having fun roleplaying or killing stuff.

Modules these days seem to have caught on to the taking 20 thing, so they put monsters next to the traps now, or put traps in extremely strange places because 'this is how a PC will move through the room'. And again, the CR4 pit trap can do like 40 damage and take a 8th level character completely out of a fight if they survive the fall and all the damage from the poisoned spikes.

I almost wish that trapfinding was changed back to a base % chance and rogues simply notice them or not like elves and secret doors.
 


-_- damn forum logged me out thus deleting my post when i hit send.

vampires are immune to stakes. a stake can kill them, but there is no RAW way to actually do it.

4 angry housecats can kill a peasant in 1 round.

dire elephants can climb sheer surfaces like spiders (Climb speed) <not core, but so hilarious i had to include it. you should see the look on the players faces when theyre being faced with dire elephants, you set it up so theyre at the top of a cliff so they feel safe, and then have the dire elephants start approaching vertically... mix it up, with people riding the elephants, or make it a stampede. lol.

i dont like that a wizard/sorc/bard has no unlimited x per day useful abilities. They cant melee attack, they usually cant hit anything with a bow (except maybe the bard) and have nothing they can do but just sit there (low level problem not high)...

and then, well, grapple. lol.

I love rebuke undead too much to complain about it being slow.

also polymorph, as we all know, was a very poorly designed spell.
 
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dire elephants can climb sheer surfaces like spiders (Climb speed) <not core, but so hilarious i had to include it. you should see the look on the players faces when theyre being faced with dire elephants, you set it up so theyre at the top of a cliff so they feel safe, and then have the dire elephants start approaching vertically... mix it up, with people riding the elephants, or make it a stampede. lol.

how can they climb? i checked some online sources and didn't seem to notice a climb speed. i'm interested because i'd like for my players to ALSO feel the sheer awesomeness of a herd of climbing dire elephants!
 

how can they climb? i checked some online sources and didn't seem to notice a climb speed. i'm interested because i'd like for my players to ALSO feel the sheer awesomeness of a herd of climbing dire elephants!
First guess?

Climb is Strength-based, usable untrained. A standard elephant has a +10 Climb modifier, even though it's not listed. A Dire elephant can very likely climb standard surfaces on a roll of 1.
 




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