Thanks for the feedback. I'm a long time DM, but haven't played much and am fairly new to 3e, so I'm still getting acquainted with the rules.
Do you fight Giants much?
I've just joined this group, so that's hard to say. I do know that the next adventure takes us into a hill giant's lair tracking down a scholar abducted by a sorcerous society.
Starbuck said:
What magic items did you buy?
Ring of protection boosts touch AC, huh?

The DM started me with 19,000 gold, most of which went into Full Plate +2, Spiked Heavy Shield of Bashing +1, Sword +1, Spiked Gauntlet +1
Personally, I would drop most of those feats, except for the shield feats. I would probably add another shield feat from CW or PHB 2, so that my shield bashes were even more effective.
Any suggestions about specific feats I should take?
I agree with those who said that you might not be using the Knight's abilities to the fullest.
Definitely possible, still getting acquainted with the game and this new (to me) class. I have used Fighting Challenge and Test of Mettle once each so far.
aboyd said:
It also has the Dash feat, for another +5 to your speed. It also has the Ranged Pin feat, which would allow you to stop fleeing enemies by throwing an axe & hooking them to a wall or tree. It has the Hammer's Edge feat, which has a lot of prerequisites, but might be worth it since it knocks people prone without all the annoying tripping mechanics. It also comes with no size limits, so if you hit a dragon's/giant's toe with both your weapons, it might fall.
Ah! Feat overload! Is Hammer's Edge just with hammers or can swords work too?
aboyd said:
The bottom line for a Knight is that you really should use HeroForge or something to create the class at level 20, so you can see your feats and class benefits in full. Determine what it takes to progress to a very effective place.
Thanks for the suggestion - I just downloaded version 6.0.1.10
I just noticed he has power attack with a 1 handed weapon...what?
That is a -1/+1 boost; not worth it.
Really? It seemed like it gave me some options and allowed for increase damage versus bigger opponents (who have AC penalty due to size).
Starbuck_II said:
Ooh, did you buy a an Animated shield? Then you can use both hands with your bastardsword making power attack worth it (double what penalty is damage).
Nah, it just seemed too cheesy to me. I know it's D&D, but I'm trying to preserve the character's "grim mountain knight" concept.
Starbuck_II said:
I notice you intimidate enemies...
Aren't there feats to improve that?
Kiai Shout (CW) shakens (1d6 rounds) many opponents a lower level than you. Shaken foe can be intimidated to be frightened (dropping weapon).
Or Daunting Presence (Libris Mortis) affects 1 opponent to be shaken (10 minutes).
Ooo, I'll have to check those out, especially Kiai Shout. Thanks!
The OP has a thread in the houserules forum on feats for this character. Far as I know (things may have changed), he plans on taking another homebrew feat to get 2H PA benefits with a one-handed bastard sword.
That was the plan, but the DM pretty much nixed it. So, I'm going to go with RuneStar's suggestion and replace EWP (bastard sword) with Shield Ward.
And yet with all of those home brew feats he still chose to be a knight instead of a fighter (which would have allowed him quicker access to the fighting styles he seems to want). Oh well to each his own.
The DM suggested I check out the Knight for its special abilities and as a good fit for my concept. Basically, I sat in on a game and realized the squishy party had no DPS/tank, so I wanted to make a defender guy. My character concept was "tried to join paladin order and was turned away, becoming a mercenary." It definitely would be easier to get all the feats as a fighter, which was my initial choice, but the knight really is a better defender, which the party really needs.