DM_Matt
First Post
All right, here's the draft of the Shapeshifter with Grue DNA. Thanks for the link Elric, your Martian Manhunter came in handy. By the way, the way you stat out comics characters is nice, since they actually have reasonable PLs. The character's name is Animus, a name largely chosen because it sounds somewhat heroic without any real indication to the characters powers.
A nice thing if you happen to be a shapeshifter.
[sblock]
Animus PL 11 – 172 PP
Abilities:
Strength 14
Dexterity 14
Constitution 18/32
Intelligence 10
Wisdom 10
Charisma 14
20/172 points
Skills:
Acrobatics 8
Bluff 16
Disguise 16
Escape Artist 8
Gather Information 12
Notice 8
Search 4
Sense Motive 8
Sleight of Hand 8
Stealth 8
24/172 points
Feats: All-Out Attack, Benefit: Alternate Identity, Contacts, Distract, Improved Initiative, Luck 2, Power Attack, Uncanny Dodge, Well-Informed
10/172 points
Saves:
Toughness +11
Fortitude +11
Reflex +10
Will +8
14/172 points
Attacks and Defenses:
Base Attack +2
Base Defense +3
Attack Focus: Melee +10
Dodge Focus +8
28/172 points
Powers:
Morph 5 (all humanoid shapes) - Precise
-AP: Concealment 5: All Visual, Hearing – Close –Passive
12 points
Enhanced Constitution 14
Regeneration 16 – Bruise 1 rnd, Injured 1 rnd, Staggered 1 rnd, Disabled 1 min, Ability Damage 1 hour
30 points
Grue Powers Array:
Telepathy 10 – Subtle + Comprehend 2
-AP: Mental Blast 11 – Distracting, Full Round Action
-AP: Strike 8 – Penetrating 8 - Mighty – Enhanced Feat: Improved Grapple, Improved Pin, Improved Critical 2 – Elongation 2 (Free Action)
27 points
Weak Movement Array:
Speed 1, Leaping 2
-AP: Swim 2, Immunity Drowning
-AP: Super-Movement: Wall Climbing 1, Speed 1
-AP: Flight 2 – Limited (Wings)
6 points
Super Senses: Low Light Vision
1 point
76/172 points
[/sblock]
OK, here are suggestions. They aren't required:
1. Penetrating is quite bad, especially a lot of it, and especially if you have power attack, and in this campaign I have yet to hit you guys with anything above Impervious 11. You can save 8pp by getting rid of it and moving 8 ranks of AF:Melee into the array.
2. I like that you did passive on big concealment. I wouldn't allow oncealment that can stay on during combat.
3. Your fort and ref are quite high. You might want them that way, or you might want to save points. Your Will save should not be your lowest save, considering that you are a telepath.
4. Feel free to move bruised/injured regen to no action, if you want a really strong regenerator.
5. You might want to tweak your skills. You can reduce disguise since you have so much disguise from morph. Escape artist is not very good ether. A super-spy might want disable device and computers, too. Stealth, Sense Motive, Notice, and Slight of Hand all call for opposed rolls against opponents, so you should consider that in terms of how many points of each you want.