Wait, so 3E characters getting feats at certain levels, and spellcasters getting access to spell levels at certain levels is 3E telling you the "right way" to play the game?
I think I agree. The classes do seem a bit too unified in that way. But I haven't played 4E yet, so maybe it won't make a lick of difference to me.
Are you told which specific feat you can or cannot get? Class abilities don't really count as you don't really get a choice.
Comparing powers to feats is a bit silly, but works, in that one you have a choice, and the other you are told when you can do something arbitrarily.
I think feats re still something you can choose any at any time as long as you have the requirements. Correct race/class/DEX/etc....
So why shouldn't powers give you the option to choose whatever you wanted within a given range? Having 2 dailies will make you powerful that first fight to waste them, but then you are SOL. Having your 2 encounters up front would be your choice.
I don't think Toughness has a level requirement, or tell you the exact level you have to be to choose it.
Even retraining doesn't let you choose something that you may prefer because you must choose within the same type of power.
another idea make the powers progressive and give power points.
1st level of a power does X worth of effect.
2nd level of power does 2X worth of effect.
~
6th level of power does 6X worth of effect.
Then just spend your power points available on whatever power you want at anytime with available points.
So you get like 7 power points at level 5. You spend them on a level 6 encounter power, and a level 1 daily.
Not a fully refined idea, but I think you might get what I am saying.
Or just let the powers, like magic items of the past, graduate with the PC level.
Why? I want to be able to use Crushing Blow more often, so why can you not specialize in a series of powers?PHB said:pick a power only once