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Looking for clarification on SLOWED condition

Hyp you are wrong. Slow states - you speed is 2 and this is for a single move action. Elf speed is 7, dwarf speed is 5, slowed creature is 2.
 

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One Speed: When you double move, add the speeds of the two move actions together and then move.

It's not moving your speed twice; it's moving once with a speed twice normal.

A double move has One Speed, which is the speed of the two move actions added together. The speed of the move actions is 2, and the two added together is 4, so the double move has a speed of 4. Taking a double move, therefore, is arguably increasing the character's speed above 2, forbidden by the Slowed condition; his double move has One Speed which cannot, according to the Slowed condition, be greater than 2.

-Hyp.

But a double move doesn't temporarily change your speed. The quoted text never actually says that the sum of the two move actions is your speed for the round. Assuming we want to get really obnoxious with rules interpretations.
 



Your speed is dropped to "2" when you move which is a move action you can move two squares.
You then have a choice to move again by using another move action because the game allows you to replace a standard with a move action and you can move 2 squares.

So if you use two move actions in a round you can move 4 sqaures. It's as simple as that.
 


It's not as simple as that, because if you taek two Walk actions in a row, you're no longer taking two move actions; you're making a double move, which has one speed.

-Hyp.
As far as I read it you double your speed, to 4. I can see where you are coming from but I'll stick with the (to me ;)) more common sense 4 for a double move

Edit: they way I have been running this is you CAN do a double move if you wish (for the moving through allies advantage for example) but you can also just have 2 plain moves instead.......although that is certainly not RAW maybe it is RAI......
 
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It's not as simple as that, because if you taek two Walk actions in a row, you're no longer taking two move actions; you're making a double move, which has one speed.

-Hyp.

My thought is that a double move is not an action unto itself, it is a list of special rules that apply when two move actions are taken back-to-back. After all, it is not listed with the other actions on PHB page 289, it is listed with the special rules for movement.

Yes, there is a bullet for double move entitled "One Speed", but to me, that just the short name for a bullet point that describes how to calculate the total movement used by the two move actions. It doesn't actually say anywhere that a double move is a specific kind of action, nor that it has a speed that is anything other than the speed you'd get from two move actions.

But I guess it's all in the reading.
 

Greetings, I thought I was understanding how SLOWED worked, but now with the recent posts I find myself very confused with it. Can someone clarify some of these more basic scenario's.


1) Player 1 is slowed. He chooses to take a double move this turn. How many squares will he move?

2) Player 1 is slowed. He chooses to take a single move and then charge his foe. How many squares can he move?

3) Player 1 is slowed. He chooses to take a single run action. How many squares will he move?

4) Player 1 is slowed. He chooses to shift one square outside of threat range, and takes a move action in place of his standard action. How many squares will he move?

My understanding in all cases is that the answer is 2. Regardless of what action or actions they choose to take to 'increase' their overall speed score, they cannot exceed a speed of 2 squares which would then end their movement. Is this correct or an over simplification?

As Tony said, by RAW it's 4, 4, 4, & 3. Personally, I'm convinced there was a goof on the wording wrt run and slow and RAI a slowed single move run is supposed to be 2, since otherwise a slow effect barely touches dwarves or a bunch of monster races, but WOTC hasn't brought it up in an errata.
 

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