Excerpt: MoTP Rituals (and ToC)


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Man, remember when Rope Trick was a level 2 spell? It's awfully pricey now.

Create Teleport Circle is level 15, huh? I expected it higher-- it's basically an "eliminate teleportation costs" ritual. Cool to have it finally, though.
 

Rope Trick is 12th level now?

Yeah I know it was a horribly abusive spell that could do everything from being a really cheap way to run away from stupid enemies, to doing even things like kill a Tarrasque when combined with a goat and a Bag of Holding.

But still, seeing a low-level spell like that get pushed into the higher levels...
 


:confused: What? does it have an attack function now or something?
It was stuff you could do back in 2e and 1e with the rule about an extradimensional space within an extradimensional space causes an explosion. Some weird rule that was invented so that PCs couldn't put bags of holding inside bags of holding.
 

Man, remember when Rope Trick was a level 2 spell? It's awfully pricey now.

Create Teleport Circle is level 15, huh? I expected it higher-- it's basically an "eliminate teleportation costs" ritual. Cool to have it finally, though.

Well, we don't know yet what Teleport Circle does exactly. Does it build a permanent Telelport Circle that you can use at-will? Or does using it require another ritual?
 

It was stuff you could do back in 2e and 1e with the rule about an extradimensional space within an extradimensional space causes an explosion. Some weird rule that was invented so that PCs couldn't put bags of holding inside bags of holding.

12th level? It makes no sense if it cannot be used to attack. It lasts 7 hours which means long enough for an extended rest for a party.

See I don't get any of these long rituals when resting is so quick and easy.

10 minutes for 7 hours makes it 12th level....I have no idea what people are thinking with any of these rituals.

Give me an asp-basket with some rope in it and a flute!
 

Maybe it's 12th level because heroic tier characters are not supposed to circumvent wandering monsters and the like. That's for real heroes, ie paragon level+.
 

Maybe it's 12th level because heroic tier characters are not supposed to circumvent wandering monsters and the like. That's for real heroes, ie paragon level+.
*Nods* If my players had this Ritual with them right now they wouldn't be huddling cold and scared in the swamp, with their only protection being a circle of salt around them and that could be just superstition too.

It adds a lot to have such rituals left to higher level.
 

As a DM, I love Rope Trick being 12th-level, and being expensive to boot. It means that the PCs have it for if they really need it, but they can't just remove themselves from danger to take an extended rest every damn day, no matter where they are, like they used to.
 

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