[sblock=Covers]Guys, you often forget to include cover or dim light in you calculation. Garrick had dim light penalty. Leyra and Mirage all had a cover penalty. It changes none of the results since everyone who hit did so by more than 2 but still, try to remember cover.
Mind you, I need to pay attention myself. Rereading the rules showed me that Dm3 and Nathan
didn't have cover against each other last round... That too didn't change anything but still.
As a reminder; to determine if you can see a target, you draw a line from any corner of your own square and if it can reach
any part of the target's square, you have LOS. But if the line is blocked one
some part of the target's square, he has cover.
Take Leyra VS Dm5 for example; she can easily draw a line from her square in J10 to the monk in L13. But she can't a draw a clear line to the upper right part of L13 so the target has cover.
On the other hand, when fighting in Melee accross a corner, the connecting corner between the two square allows you to draw a line to any part of the target's square which means no cover, contrary to some of my previous rulings.
[/sblock]
The monks in the corridor near Nathan are about to get run over by the machine. Unwilling to just dodge away, they try finish off the vulnerable warrior before retreating and the are joined by their colleague fighting from the corridor.
[sblock]Nathan is both dazed and flanked. I assume that Combat advantage don't stack so I just attack at +2.[/sblock]
VS AC 27 (1d20+14=32, 1d8+4=7, 1d20+14=18, 1d8+4=8) DM2 hits, DM3 misses
vs. AC 27 (1d20+14=30, 1d8+4=9) Dm4 hits
Then both monks then past Nathan to get to safety.
[sblock]Dazed characters can't flank but, surprisingly enough, I read nothing that says they can't perform attacks of opportunity (as opposed to sunned characters, for example). So here we go...[/sblock]
Nathan, weak and confused as he is, desperately flail at the retreating monks and clips one of them.
.vs AC 22 (1d20+9=19, 1d8+6=7, 1d20+9=24, 1d8+6=7) -2 for dim light, hits Dm4
[sblock]Might be a good occasion to use that frost backlash thingy against either Dm2 or Dm4...[/sblock]
These monks then surrounds Barrion.
The lone remaining monk in the corridor cannot charge Nathan for fear of the oncoming machine but he throws one his ghost shuriken and misses.
vs Ref 22 (1d20+10=18, 2d4+3=9)
The monk in the lockerroom doorways feels disoriented from Mirage assault so instead of trusting his aim he opts to summon another one of those pesky tentacles and let it do the work. The slimy thing wraps around Leyra.
vs ref 17 (1d20+10=20, 1d6+3=9) hit
The monks then moves out of sight in the locker room.
Meanwhile, the shadowhound wails again, hoping to soften the dwarf.
vs Will 16 (1d20+8=10)
recharge (1d6=5)
It then teleports accross Dagran, surprising him.
[sblock]Teleports 2 square to G23[/sblock]
vs AC 23 (1d20+13=32, 1d8+4+1d6=11) hit
Finally, the machine runs over Nathan's position but the swordmage his magic shield to deflect the blades and he survives for the moment.
vs AC 27 (1d20+10=17, 3d8+3=20)
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Dm1: 47/68 marked (Dagran), tentacle spent
Dm2 : 51/68; Tentacle spent, Dark moon strike spent, gloom fist not charged
Dm3 : 22/68 marked (Nathan) ; Tentacle spent, Dark Moon strike spent, loodied, cursed
Dm4 : 53/68; Tentacle Spent, cursed, dark moon strike spent
Dm5 : 54/68
Sho : 51/70 ; slowed
Leyra: 29/49 ; grabbed, 2 healing word spent
Nathan: 9 (4) /66 -2 surge, 2X[Dazed and ongoing 5 (Save ends both)], bloodied. second wind spent
Garrick : 11/52 ; -1 surge ; AP spent ; grabbed, Second chance spent
Mirage : 41/49
Dagran: 35/66; AP spent
Barrion : 39 /56 +2 defenses + shadowalk ('till end of next turn)