For the record, 4e allows you to eliminate magic shops if you want. It even offers two possibilities for replacing them.
Disenchanting magic items and making new ones offers the same exchange rate as a magic shop, so if your objection is the whole economic one of "how does this shop have all this awesome magical gear? Where did it come from? Who made it? How does this shop have inventory with a higher net value than the GDP of the PCs entire nation?" then you can simply skip the shop and let the PCs do things themselves.
Or, you could just not have shops or any other means of selecting your magic items at all. It requires a little more attention, because you have to make sure the PCs find gear when they need it, but it works. Its what I've been doing in my game. Not because I hate shops, but simply because my group hasn't had the time to buy anything or enchant any items.
Imaro said:
See. IMHO that description does nothing to restore the sense of mystery and wonder about magic items. You know what gave items a sense of wonder, at least to me, in older editions (Pre 3e??)? The fact that I usually had no idea what an item I found could do...until I paid or did a favor to get it researched and identified...and there was always the off chance the item I had so readily grabbed was cursed.
Seriously?
Your sense of wonder was preserved in 3e because you had to spend an hour and a 100 gp pearl to cast a first level spell, Identify? But in 4e, because you spend an evening and don't cast Identify, its ruined?
Really?
Why?
Here's another possibility:
The magic is gone because you're an old fart.
I mean that in a good way. But, if you've been playing D&D since 1e or 2e, then the same items aren't going to have the mystery and mystique they ddi because you've been playing since 1e or 2e. That's at least 15 years of gaming.
The first bag of holding of your character's career isn't going to hold the same wonder becuase you've had 18 bags of holding in your gaming career.
Nostalgia, baby. It's what took the magic.
This is probably completely true.
I think it explains an awful lot of most edition wars. I mean, I've listened to a person who I know
for a fact had once played a character who was an obvious clone of Wolverine translated into Dungeons and Dragons. He was talking down someone else's Drzzt clone. Because, you know, Wolverine was cool, and Drzzt isn't. Or something. More likely, Wolverine was his generation's, Drzzt wasn't.