The notion that it was necessary to lift a fully armed knight onto his horse with the help of pulleys is a myth originating in Mark Twain's A Connecticut Yankee in King Arthur's Court, so we do not need to perpetuate that myth.
While it looks heavy, a full plate armour set could be as light as only 20 kg (45 pounds) if well made of tempered steel. This is less than the weight of modern combat gear of an infantry soldier, and the weight is better distributed. The weight was so well spread over the body that a fit man in plate could run, or jump into his saddle.
meh, I just add the speed and armor check penalties together and add that to number of extra hours for an extended rest if they want to sleep in armor, a tradeoff because there's always deadlines in my game
Another thing to keep in mind is that the typical D&D party is to medieval armies what the A-team is to modern police.
Nice unmarked quote, lifted verbatim from Wikipedia.
Most historical plate armors were not that light. That's a floor from the lightest and most modern of historical plate armor styles. 15th century White and Gothic plate was heavier.... I'm talking solely about someone in plate armor who is flat on his back...
If you cannot support this claim with evidence, then I politely call on you to retract the statement and revise your opinion on the matter.Historically, if a knight got knocked onto his back in combat he was dead, because he wouldn't be able to get back up again. It would be a herculean task just to roll over. The suit weighed too damn much and was too poorly articulated. You wouldn't sleep in it because you'd need a bloody winch to get back off the ground.
How much do you think those armours weighed?
No offense, but I'm not sure you're qualified to speak with authority on the subject.
Actually, he can just tell them that they're expected to either wear Summoned Armor or Imposter's Armor, or to own an extra set for (not) sleeping in at night.In other words, you force heavy armor users to fight night ambushes at a severe disadvantage (compared to what's intended).
If your players are aware that this probably makes these classes so much weaker that there's no point in playing them, all the power to you.
But if they don't, you really ought to inform them of this circumstance.
Either that, or give them some substantial bonus to compensate.