My players seem to have an odd habit, not unlike Station Squatting. If I'm not actively dangling a carrot in front of them, they do squat, as in nothing. They'll stare at me and and each other until I throw the hook at them. It's like they need railroading. I'll come up with a million different adventure hooks, but all I need is one. I almost wish my players would do at least some station squatting, that way I can wrap an adventure hook around them, instead of just saying "You'll find some gold in them hills" and that kick-starting everything. Mind you with 8 people in the group, it's hard for them to agree on anything, so the easily picked fruit gets them going.
My players seem to have an odd habit, not unlike Station Squatting. If I'm not actively dangling a carrot in front of them, they do squat, as in nothing. They'll stare at me and and each other until I throw the hook at them. It's like they need railroading.
I think I first realized that back in high school.I've said it before, I'll say it again: the more I play D&D, the more I come to realize it's just group therapy with dice.
Clearly, the idea that running a business is a dead-end when it comes to adventure isn't an idea that everyone shares.
I'm not talking about the gist of the problem, I'm talking about that specific example and the context in which it was delivered. You can rationalize and make the thing seem reasonable all you want, and I won't argue that you make some compelling points, but the thread originator clearly has said that he not only hasn't prepared a bakery running scenario, but that he wouldn't, and he doesn't believe D&D should ever feature running a bakery as part of a scenario. That's right here in the thread. I'm not making it up.That is not, as far as I read it, the gist of the problem.
All in all, "station squatting" sounds like stubborn pouting on the part of either the players, the GM, or more likely both.