(Note that even if some of the orcs beat his initiative, if he beat one of their initiatives, he can target that orc and get sneak attack.)
Surprise has been nerfed heavily in 4E - you only get a single action to use (a standard action) in the surprise round.I'm just confused on how surprise works and was wondering how you DMs out there handle it.
I'm just confused on how surprise works and was wondering how you DMs out there handle it.
This is assuming the DM rolls seperately for each orc, rather than just 1 "group" initiative roll.
Ya I haven't been using surprise at all but it takes away from the Rogue and makes some rouge feats meaningless.
Say if the a rogue, a wizard, a cleric and a fighter are in a dungeon and come to a door. It's locked but not stuck. The rogue picks the lock first try and slips into the room should there be a chance for the monsters being surprised depending on what they are doing? If they are :
1) asleep ( or passed out from drinking too much bloodwine)
2)distracted ( they might be playing a game of kick the Halfling)
3)Ready ( just about to go out and find a Halfling so they can play the game above)
4) alert and waiting ( say if they heard the some trying to brake down a locked door) in this case the party should have a chance of being surprised. But there's no table for this. I was thing about making one as follows:
D10 roll on a
1) asleep and all of them would be
3-6) distracted all of them
7-9) readied
10) alert
What do you think of that system
I'm just confused on how surprise works and was wondering how you DMs out there handle it.
It's a pretty significant complication, IMO.The only complication I see is the rogue who insists even though he isn't ten square away, he made his own stealth check.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.