Jack99
Adventurer
We have all tried it. It's Friday/Saturday/Tuesday night, and one (or more!) of the players can't make it.
How do you handle that? We have always hand-waved it, saying that he is there but not there. This means that he experiences what happens, but only suffer from it if there is a TPK. It also means that if said character happens to carry a vital piece of info or item, he can "pass it on" during the game, if the need arises. And I do not mean the Rod of Resurrection, but more like the key to enter the secret part of the dungeon. Or the map to the treasure, etc. The next time, when he returns, we act if he has been there the whole time. Or try to at times
We do this mostly because we feel that we used to spend way too much time coming up with plausible reasons for a player to suddenly disappear and reappear the next time.
How about you guys, and why?
How do you handle that? We have always hand-waved it, saying that he is there but not there. This means that he experiences what happens, but only suffer from it if there is a TPK. It also means that if said character happens to carry a vital piece of info or item, he can "pass it on" during the game, if the need arises. And I do not mean the Rod of Resurrection, but more like the key to enter the secret part of the dungeon. Or the map to the treasure, etc. The next time, when he returns, we act if he has been there the whole time. Or try to at times

We do this mostly because we feel that we used to spend way too much time coming up with plausible reasons for a player to suddenly disappear and reappear the next time.
How about you guys, and why?