So, a player wants to play an unarmed rogue. I'm cool with the idea and think that it can be done via feats.
At first I just said he could take a feat and that'd up his damage to 1d6. Then he threw a spanner in the works by asking for a proficiency bonus.
D'oh!
At 1d4 damage, without the +1 attack bonus from Rogue Weapon Talent, unarmed is very lackluster. Sure, he has the benefit of never having to worry about disarming or losing his weapon or having it stolen, etc. but that's not a huge benefit, especially with no disarm rules.
I figured that bringing it up to par with a feat was a good way to balance things, but giving it a damage bonus and a hit bonus in one feat is a bit too much. But then, requiring two feats for it is also too much.
How would you go about it?
At first I just said he could take a feat and that'd up his damage to 1d6. Then he threw a spanner in the works by asking for a proficiency bonus.
D'oh!
At 1d4 damage, without the +1 attack bonus from Rogue Weapon Talent, unarmed is very lackluster. Sure, he has the benefit of never having to worry about disarming or losing his weapon or having it stolen, etc. but that's not a huge benefit, especially with no disarm rules.
I figured that bringing it up to par with a feat was a good way to balance things, but giving it a damage bonus and a hit bonus in one feat is a bit too much. But then, requiring two feats for it is also too much.
How would you go about it?