It's probably best to start the game at level 1 so you can better understand how it works. Even if you let the wizard continue with his cheese he couldn't touch orcus with a 100 mile pole. Level 22? i don't think he would even be able to hit orcus on a 20 (a roll of 20 is not a automatic hit).
Since he actually needs to
miss, that won't be a problem...
And while I agree it's generally better to start at level 1, we've started there and have progressed (so far) to level 9. This is an epic excursion, to check out the system in the lofts.
It's a nice spell but it is a Daily and like most daily's would shift the tide of battle pretty well in the players favor.
I agree. I'd argue that this spell does, especially in combination with the OoIC.
The spell is too powerful.
I'm not sure why someone would want to miss since you make saves at the end of your turn so save ends is effectively at least the same as stunned until end of your next turn. Though I could totally be missing something.
yes:
I gather the intent to miss is due to the fact that the Orb can extend an "until the end of your next turn" effect but not a "save ends" effect.
He's trying to miss because they didn't see the limit on daily item usage. If you can use 300 magic items to increase the duration to a guaranteed 300 rounds, that's far and away better than a simple save ends.
Interesting thread, but I think some of you are incorrect. Although Destructive Salutation is a power granted by the Blood Mage paragon path, its still a Wizard path, and as such saying its not a wizard power is splitting hairs.
Hmph. Perhaps, but I'm not convinced. Is there official word on this subject? Any rule/FAQ saying Paragon Path/Epic/Whatever powers are to be counted as powers of the base class?
Here is the deal. The Orb of Imposition implement mastery ability has two features.
The PC used the Orb of Inescapable Continuance magic item, not the Orb or Imposition class ability.
But regardless, its a one shot deal. Even if he uses his level 21 Archmage ability to recover Destruction Salution (which is itself a once a day power!!), ... I suppose he could have multiples of the same orb, but again he still gets only 3 item dailies a day as an epic character. Either way he is going to be potentially blowing multiple dailies on a combo that while nice is nowhere near game breaking.
Yes. It's still rather powerful, however, too powerful I think to be considered "balanced". On both counts:
1) Orcus should not get to be stunned by the PC automatically. That's not fair, and not fun. The opposition should get a chance to avoid being stunned. Stunned is esseitnally a "get out of the fight" condition, which should always be avoidable.
3) The Orb's power is very powerful. Continuing essentially any effect as a minor action is .... well, just powerful.
The PC could spend the spell plus three orbs to get any monster - and probably many monsters - stunned for four rounds. That's one level 20 power and three minor actions [all dailys, yes], with essentially no chance of failure; too cheap, too cheap. Orcus shouldn't be stunned for four rounds so easily... Imagine how much damage a party could do to him in four rounds... Imagine what a normal level 20 daily power does, and some three Daily uses of magic items... No, the combo is still too powerful, even if it isn't outright "broken".