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Thanks for the site Derren so you can only play as a human in dark hersey or are the other races avaible because even thought it has been stated several times I still don't get it

Just (normal) humans.
Everything else would be a hell to balance and impossible to explain, because the empire is xenophobic and kills everything not human on sight.
Only some high ranked individuals made deals with the Eldar now and then when they fight against an common enemy, but thats not something normal.

And on the eastern fringe of the galaxy, far from Terra, settlers do trade with Tau, but when the Empire finds out they all get killed.

Two quotes from the Warhammer 40K PC game which imo represent rather well the mindset of the people:
"Fear the alien, the mutant, the heretic"
"A open mind is like a fortress with its gates unbarred and unlocked"
 
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So, we played our first Warhammer Fantasy game last night, since 3 of our 5 4e players couldn't make it to the game. It went something like this:

Roll up characters: This took about 15 minutes to make 2 characters, mostly because we only have 1 book. We had rolled up characters previously, when we first got the books, but they were both halflings, so we scrapped them and rerolled something new.

We ended up with a dwarven outlaw and a dwarven pitfighter(totally random creation, even rolled 1d4 for race). Decided they were brothers who had deserted from the dwarven army. One was captured by slavers and resold as a pit fighter. The outlaw came and busted his brother out. A couple days pass. End backstory.

Alone in the woods with no food, decided to follow the muddy "road" to find the next village. Discover some rasberry bushes, eat them, confronted by a beggar woman with a cart full of garbage (they were "her" rasberry bushes). After hiding the body, the dwarves take their new cart down the road.

Come across village. Enter inn, xenophobic locals demand dwarves exit. Decide to leave, but pit fighter tries to take a chair out of spite. In following fight with the inn's "bouncers", pitfighter gets his hand broken and leg almost broken off. Outlaw grabs his brother's body and runs like a little girl.

Outlaw finds temple of Sigmar, pays priest 1/3 of the dwarves money to take care of pit fighter until he's better. Then spends the next week doing chores around the temple in exchange for a bit of money, food, and lodging.

When recoverred, head back to inn, demanding pit fighter's axes back. Refused, bouncers confront and end up dead in the street, outlaw is beat to hell. Beat the innkeeper up, steal the money from the inn, light the place on fire, and take the chair that started everything in the first place. Innkeeper escapes and calls the guards.

Flee into woods, outlaw hides, pit fighter tracked down and makes his stand. Hurt one guard enough that both flee, outlaw shoots the hurt one in the face with an arrow, other one escapes. Loot the guard, flee into the woods.

Session ends.

It was entertaining for a pick up game. The GM and the other player really enjoyed it. I pin my lack of excitement on my difficulties getting into playing "little people" of any sort (dwarves, gnomes, halflings). If we play again, I'll probably scrap my dwarf for something a bit closer to human-ish(elf, human) and see if I like it more then.
 

A five foot tall, 218 lb angry, hirsute, homicidal man qualifies as "little people" in your mind?

Honestly, it really sounds like you grokked how to play a Warhammer dwarf pretty quickly. Were you the pit fighter or the outlaw?
 

yep, you cliched the game to its cliched, and tired, utmost

nobody would be an innkeeper ever in whfrp because the inn always gets burnt down...see my post on this thread 2 and half pages back....

next session you will find some warpstone in a bag and then go down a sewer and you never have to play again!!!
 

yep, you cliched the game to its cliched, and tired, utmost

nobody would be an innkeeper ever in whfrp because the inn always gets burnt down...see my post on this thread 2 and half pages back....

next session you will find some warpstone in a bag and then go down a sewer and you never have to play again!!!


GM of the above game here. In my defense I merely presented an inn with an angry innkeeper and MY PLAYERS made the decision to burn it down.

I'm unsure how to run a non-cliched warhammer game. Suggestions?
 

GM of the above game here. In my defense I merely presented an inn with an angry innkeeper and MY PLAYERS made the decision to burn it down.

Actually, it was my pit fighter who decided to burn it down. The outlaw was hesitant and would probably have said not to if I had bothered to ask.
 


yep, you cliched the game to its cliched, and tired, utmost

nobody would be an innkeeper ever in whfrp because the inn always gets burnt down...see my post on this thread 2 and half pages back....

next session you will find some warpstone in a bag and then go down a sewer and you never have to play again!!!

You've made your feelings about this game pretty well known. I'm curious as to what is compelling you to post further in this thread.
 

So, i'm thinking that if i run WFRP, i might not run it as dark and grim and loathesome as the default. I might give the players a few more magic items and potions than typically done (with the chance of backfiring and poisoning them, as per the charts in Realms of Sorcery!).

I appreciate the grim nature of the game and the hopeless battle against Chaos and beastmen and skaven, but if i was a player, i would want to have some trinkets to boost me above the average scummy citizen doomed to a life of failure, pestilence and superstition. No vorpal blade, nothing like that (unless it was cursed), but more like balms and salves and small hedge witch baubles for luck and whatnot.

Does anyone else inject a dose of less-lethal magic into the game? Stuff that can actually help your character without being a "once in a lifetime magic item"? Maybe i'm just too nice. ;)
 

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