Rel
Liquid Awesome
So, i'm thinking that if i run WFRP, i might not run it as dark and grim and loathesome as the default. I might give the players a few more magic items and potions than typically done (with the chance of backfiring and poisoning them, as per the charts in Realms of Sorcery!).
I think this is an entirely valid choice (it's more or less what I did when I ran my Pirates of the Caribbean Warhammer game). However I think one of the joys of WFRP is how, especially early on, the little things mean a lot. In the early going, when the PC's gear is most likely very crappy, just finding some untainted food or nice bedding is a real treat.
That doesn't mean that the entirety of the campaign has to be, "Well we slept in the mud all night but at least our throats weren't slit, so that's something!" Just that the gradual creep up from rags to riches starts so low that finding "nicer rags than the ones you were wearing" is a decent treasure. One day when the PC's are in their third career and are considered heroes by the locals, they'll look back with fondness on that time they found that silver candlestick that was enough to buy them a chain shirt from the blacksmith with enough left over to keep them in beer for a week.
When I played in another GM's WFRP game, we managed to survive a couple encounters with undead in Karak Azgal and get our hands on two full sets of chainmail. We (the other Dwarf and I) were THRILLED that we had some decent armor. Later we were defeated by some Goblins and stripped of our gear but were lucky enough (i.e. spent a Fate Point) to get rescued by another adventuring party. No sooner had we been rescued than we resolved that we had to go back IMMEDIATELY to try and recover that armor. It was priceless to us. And this is just regular chain armor I'm talking about.
Good times and I don't think you get that feel with every system out there so I tend to savor it with WFRP.