Weregrognard
First Post
A bit melodramatic, but here goes:
1991 - 1995: The Golden Age. High school. Discovered D&D and several other RPGs later. All-weekend gaming extravaganzas. Many fun, carefree times were had.
1995 - 1996: The Age of Discovery. College. Exposed to other gamers and other styles of play. Exposed to more RPGs (including LARP) as well as pop culture that had influenced gamers of the time.
1997 - 1999: Coming of Age. Joined the military. Plenty of spare time and like-minded friends allowed for several successful campaigns (as both player and GM): Star Wars (D6), The ENTIRE Dragonlance series, World of Darkness, GURPS, etc, etc, etc. Good times.
2000 - 2005: Age of Tumult. What started hopeful with a new edition of D&D became bleak after a series of deployments made establishing a regular game almost impossible. Sporadic gaming, false starts, a D&D system that turned DMing into a chore. An age best left forgotten.
2006 - Present: Renaissance. Went on pilgrimage to the Mecca of gaming, Gen Con, TWICE. Met the fathers of RPGs, Gygax & Arneson, as well as other illustrious gaming figures. A regular job post military allows for regular gaming if planned in advance. Some successful mini-campaigns and one-shot games with different systems. A new edition of D&D and a great group make DMing fun again.
1991 - 1995: The Golden Age. High school. Discovered D&D and several other RPGs later. All-weekend gaming extravaganzas. Many fun, carefree times were had.
1995 - 1996: The Age of Discovery. College. Exposed to other gamers and other styles of play. Exposed to more RPGs (including LARP) as well as pop culture that had influenced gamers of the time.
1997 - 1999: Coming of Age. Joined the military. Plenty of spare time and like-minded friends allowed for several successful campaigns (as both player and GM): Star Wars (D6), The ENTIRE Dragonlance series, World of Darkness, GURPS, etc, etc, etc. Good times.
2000 - 2005: Age of Tumult. What started hopeful with a new edition of D&D became bleak after a series of deployments made establishing a regular game almost impossible. Sporadic gaming, false starts, a D&D system that turned DMing into a chore. An age best left forgotten.
2006 - Present: Renaissance. Went on pilgrimage to the Mecca of gaming, Gen Con, TWICE. Met the fathers of RPGs, Gygax & Arneson, as well as other illustrious gaming figures. A regular job post military allows for regular gaming if planned in advance. Some successful mini-campaigns and one-shot games with different systems. A new edition of D&D and a great group make DMing fun again.