When was YOUR Golden Age of Gaming?


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Post high-school, 1989 - 1996, at 'I love Games and Comics Too' in San Clemente, California.

Gaming every weekend at the store with some of the most intelligent, twisted, paranoid gamers.... everything from WEG Star Wars, Macho Women with Guns, Paranoia, Rolemaster, CP2020, Kitchen Sink RPG... you name it, we tried it.

Great times, great freinds, great memories....


"It leaned!"
Tony, upon his demolitions attempt on Arasaka towers not being perfect....
 

Late college, and early medical school (1996-2002). College gaming would have been much better if I had just met a few friends a few years earlier. Medical school studying would have been much better if I had never met those friends at all.

The present is rocking pretty good too, sort of a second golden age of gaming.

Chad
 

1981-1985 or so. I was out of high school and working enough that I could afford to buy RPGs. During that time, I branched out from D&D and Traveller to RuneQuest, Stormbringer, Call of Cthulhu, and Champions. Especially the last one. Back then, I had a steady supply of players who were willing to try any game system at least a few times, and we had sufficient free time to do it.

I consider my current situation sort of a Silver Age, if you will, in that I've been playing in a weekly D&D game for the past two and a half years and have been running a bi-weekly Champions game since August. The only things I'm lacking are the sort of time to spend on gaming that I had in my youth and players who are more willing to experiment with other games.
 



My "Golden Age" would have to be from '78 through to the beginning of 2ed. I started playing in 1978, and was able to play all of the old modules that are still discussed and spoken of in reverent tones:
Tomb of Horrors, Giant Series, Slaver Series, Ghost Tower of Inverness, Dungeonland, and so on.
For me, the modules these days don't have that same... something... to make them classics. I still, occasionally write a 1ed module for no other reason than to pass the time and to keep the creative thoughts happening (and to relive the "glory days".
 

I have to agree! My wife and 2 kids have a very big impact on my gaming schedule.

It won't be too long before I'll have grown my own gaming group though. My wife and oldest daughter game with me, and my middle daughter has shown an interest. It'll be a few years before my son is ready (he's only 1) but in a decade or so I won't have need to find an external group. :-D
 


Golden Age I: 90-92 High school 5 guys, 2ed D&D Saturday games 1pm-11pm

Silver Age I: 94-96 college group : Darksun, Werewolf, Vampire, MtG (15 magic players of 50 guys in my dorm) Tabletop RP ranged between 5 and 9 players.

Golden Age II: 99-00' restarted HS campaign, glorious epic finale at 14th level. The Paladin of Herionous' grey, demon-tainted flesh turning to gold (like the god's) as he rode out at dawn to face unending demon hordes in a alternate prime of his own world where the party had never existed. The PC priest, once a hired horse-handler, sacrificing himself to close a gate that would have left their own world in a similar condition. The wizard pouring every buff spell in his library onto the Paladin and his steed, then shrugging his shoulders and returning to his own world.
There to finish his time manipulating tower, using the trapped soul of the ghost of an archmage. The soul was obtained on a trip through Kali's layer of the Abyss. The wizards eventual plan was to sink the tower underground and create a bizarre dungeon for the future generations.

High Golden Age : 02-07 New city, great group. 3.x D&D. New players came and went but we kept returning to core of 5. Ran 6 campaigns in a single world, 3 were excellent the others merely fun. This included returning to one party of adventures after a years break, the second game running 13th -20th level. There were also breaks for others to DM. Paranoia, modern d20, M&M, and another D&D world were all experimented with. The nocturnal, bi-polar Bard (Meepo) which showed that or casual female gamer could really shine as a DM was the highlight of the alternate games.
Ended with 2nd child for gamer couple, my 1st child, and 4e driving off our oldest player.

Silver Age II: 08- current. 4ed four person group, alot of fun, but I feel the lack of the gamer wife and 49yr old grongard. Also 3 players is just a small group and there is less room for absences or 1 person having a bad night. Currently playing through Thunderspire Labyrinth as a group of amoral mercenaries.
 

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