Golden Age I: 90-92 High school 5 guys, 2ed D&D Saturday games 1pm-11pm
Silver Age I: 94-96 college group : Darksun, Werewolf, Vampire, MtG (15 magic players of 50 guys in my dorm) Tabletop RP ranged between 5 and 9 players.
Golden Age II: 99-00' restarted HS campaign, glorious epic finale at 14th level. The Paladin of Herionous' grey, demon-tainted flesh turning to gold (like the god's) as he rode out at dawn to face unending demon hordes in a alternate prime of his own world where the party had never existed. The PC priest, once a hired horse-handler, sacrificing himself to close a gate that would have left their own world in a similar condition. The wizard pouring every buff spell in his library onto the Paladin and his steed, then shrugging his shoulders and returning to his own world.
There to finish his time manipulating tower, using the trapped soul of the ghost of an archmage. The soul was obtained on a trip through Kali's layer of the Abyss. The wizards eventual plan was to sink the tower underground and create a bizarre dungeon for the future generations.
High Golden Age : 02-07 New city, great group. 3.x D&D. New players came and went but we kept returning to core of 5. Ran 6 campaigns in a single world, 3 were excellent the others merely fun. This included returning to one party of adventures after a years break, the second game running 13th -20th level. There were also breaks for others to DM. Paranoia, modern d20, M&M, and another D&D world were all experimented with. The nocturnal, bi-polar Bard (Meepo) which showed that or casual female gamer could really shine as a DM was the highlight of the alternate games.
Ended with 2nd child for gamer couple, my 1st child, and 4e driving off our oldest player.
Silver Age II: 08- current. 4ed four person group, alot of fun, but I feel the lack of the gamer wife and 49yr old grongard. Also 3 players is just a small group and there is less room for absences or 1 person having a bad night. Currently playing through Thunderspire Labyrinth as a group of amoral mercenaries.