Thanks for responding to my concerns, Cadfan.
OTOH, every barbarian attack seems to have something that's as good as a warlock's curse. Howling Strike has a built in +1d6. Other powers do stuff like add extra Con damage. That sort of thing. But I'm fine with letting this be born out through playtesting.
It seems to me then that there's little harm in going ahead and ruling that Rage Strike is an encounter power, not at-will. If he wasn't inclined to use it more than once a battle anyway, then no harm done. But, when characters are that point where they're confident they're at the last fight of the day, the barbarian doesn't just empty out his remaining dailies.1. The barbarian actually can't use Rage Strike that often. You have to be raging, and then you have to spend a rage. Even if you burn all of your daily attacks in one fight, that's only two rage strikes until you reach level 20. Three with gear, I suppose. And each one costs you the ability to rage in a future fight, which is a big, big deal.
Thing is, Hunter's Quarry and Sneak Attack aren't "always on". I find that to be an "on-paper" perspective. I've seen and played characters that just had to do without.2. I don't think its easy to compare barbarian dailies to other classes dailies. Other strikers so far have bonus damage effects. The rogue has his sneak attack damage, and the ranger has his hunter's quarry, etc. These are "always on" effects that improve damage. The barbarian doesn't have these. Instead he has rages. So what you're seeing with his dailies is that they aren't only a daily attack, they've also got a class ability folded into them.
OTOH, every barbarian attack seems to have something that's as good as a warlock's curse. Howling Strike has a built in +1d6. Other powers do stuff like add extra Con damage. That sort of thing. But I'm fine with letting this be born out through playtesting.