bouncyhead
Explorer
Now, if I had the habit of quoting other people in my signature, I'd know exactly where these words would be going next.
Cheers,
Beginners luck I guess!
Now, if I had the habit of quoting other people in my signature, I'd know exactly where these words would be going next.
Cheers,
Lack of depth/complexity. I LIKE subsystems. I like the fact that in 1/2/3 you couldn't just sit down and play a Wizard (or MU) - you had to learn.
I am curious how many of the above posters really enjoy the high level wizard type classes in 3.5 as a player. I have played a high level wizard and found it wasn't for me, too many options, too many things I had to decide to use in the midst of combat. It was a chore for me and I did not enjoy it. I suspect however that many of the above do enjoy that level of complexity in their characters.
Second question, how many of the above posters are DMs of high level 3.5 games? Stat blocks in 3.5 can get long at higher levels, becoming very complex to run. I know, I am running a 3.5 game that is at level 17 right now, and I hate running it compared to lower levels. I have yet to run 4E at higher levels but from what I have read, it's not that much more complex.
I have tried 4E, and still do play 4E. But I also still play 3.5 and are about to make a foray into pathfinder I believe. My days as a 3.5 DM however may be limited to level 12 and lower, as the role turns from a fun one to a job for me.
Yes, that's correct to suspect. I enjoy trying to master the rules, enjoy having too many options, and even enjoy that some options are not ideal. I like having to find my way through the twisty maze of character optimization.I am curious how many of the above posters really enjoy the high level wizard type classes in 3.5 as a player. I have played a high level wizard and found it wasn't for me, too many options, too many things I had to decide to use in the midst of combat. It was a chore for me and I did not enjoy it. I suspect however that many of the above do enjoy that level of complexity in their characters.
I'm not as good as most DMs. I'll end my current game by level 15.Second question, how many of the above posters are DMs of high level 3.5 games?
Lack of depth/complexity. I LIKE subsystems. I like the fact that in 1/2/3 you couldn't just sit down and play a Wizard (or MU) - you had to learn.
The game has no hinterland, whimsy or wonder. No room for anything 'unnecessary'. D&D should be a baroque cathedral, riddled with passages, cul-de-sacs and surprises.
The last thing D&D needed was 'streamlining' - I want my game to perform well on the table, not in a wind tunnel.
I did numerous "high level" games, only a couple that I DMed went into high teens, low 20's. I played in two Epic level games, to 48th and 68th. I like playing high level mages, I like the choices, because they give me versatility. The real power in a game. Your right though, running a 17th level game can be a chore. You know what to do to make it more bearable? Quit worrying about doing everything precisely correct. Or use on line character generators. Or recycle killed NPC's and change them up a little into something new. The biggest "liberating" thing C&C reminded me of is that I am the master of the rules, and in 3E I let the rules control me. So don't worry about the rules, you are the rules, and you can do no wrong. So you don't need 5 page write ups of precisely what all their modifiers are, they are what you want them to be. They aren't wrong because you want them that way, and you are the DM, the Alpha and the Omega. You "own" those books, they don't "own" you.
As for playing a mage, I like doing all the detailed tweaking, when its my one and only character.
As a DM limiting your games to lvl 12 or lower may be the perfect answer.