I've been playing 4E for a short while now, and if there's one stand-out criticism I have of the system it's that combat can last a little too long. It's a concern that's been echoed in my group, with one player succinctly describing a recurring endgame where exhausted players cluster around the remaining enemy yelling "JUST... *******... DIE!" as they gradually beat it down with their At-Wills. There seems to be a point in every combat where both players and DM accept that it's all over bar the shouting, but feel compelled to resolve it systemically because, well, that's literally how they roll.
I'll be taking the DM's chair myself in a few weeks and am interested in hearing from people who perceive the same problem, as well as whatever soloutions they may have implemented. Ideally I'm looking for something with simplicity and elegance that doesn't devalue monster levels or experience awards. As an example I'm considering a +3 per-tier bonus to rolled damage (crits included), which can be applied to one hit or AoE per round, but haven't yet examined it's full implications.
So that's me. Now over to you. Hit me with your stuff!
I'll be taking the DM's chair myself in a few weeks and am interested in hearing from people who perceive the same problem, as well as whatever soloutions they may have implemented. Ideally I'm looking for something with simplicity and elegance that doesn't devalue monster levels or experience awards. As an example I'm considering a +3 per-tier bonus to rolled damage (crits included), which can be applied to one hit or AoE per round, but haven't yet examined it's full implications.
So that's me. Now over to you. Hit me with your stuff!