My party is more evil than your party

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shilsen

Adventurer
I just started DMing in a co-DMed 4e game and the PCs were ambushed by wererats leading a horde of rats. After defeating the enemy and taking one wererat (unconscious) prisoner, the PCs decided to "send a message" to the wererat thug who they knew had sent the attackers. So they cut off her arms and legs (making sure to let her regenerate so that she wouldn't die) and then dragged her down the street to the thug's warehouse lair, where they swung her around at the end of a rope and tossed her through a window. They did, incidentally, make sure that she was unconscious throughout this set of events because that "would be more humane" :D

~ not grandma friendly ~

Anyhow, I'm not quite sure if that's the most evil thing that I've seen a not-avowedly-evil group do. I'm sure people here have had PC groups pull a stunt like that, so I'm curious to hear your stories. Also, I'd like to hear how you would respond if your PCs did something like this. Lastly, would you agree that the above is definitely an evil act, or not?
 
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Um....I hope this group is just pretending and these characters don't represent some repressed social insecurities you guys may have >.>
 



You may have me beat. I usually have one guy setting the bar really low, but he's kinda a lone crusader for evil.

I did have one campaign where the "moral compass" of the party was a shyster who was running around claiming to be the cleric of a god she pretty much made up and didn't believe in, but for whom she'd be more than happy to take your donation. Some notable really bad moments from that campaign:

1) some little fey critter scooped the eyes of a girl in a room next door. They killed the fey critter, but one character made a Knowledge roll and figured that they could take her eyes, get them restored and she'd actually see even better than before. So, one guy says, "oh, hai, I'll take her to go get them restored." The next day, most of the other characters noticed that his eyes weren't the same color they had been the night before.

To be fair, he wasn't that evil. He gave the poor girl his eyes, at least, as a consolation prize.

2) When they were in the capital of Evil Town (not its actual name) they found out that the diviners in this town did their best work with anthropomancy. They'd actually kill prisoners with their daggers, and I'd roll damage for it; however many rounds it took for the prisoner who was at dying status to actually die for reals was how many minor predictions they could produce.

One character decided to go to the slave market and buy the cheapest, sickliest little old gnome he could find and have him sacrificed for some info. He did this as a solo via email between sessions, but it ended up being pretty easy for the rest of the gang to figure out what happened in short order. There was a big debate about whether or not they should go buy a few more slaves and make a second trip so they could all get the benefit of their own personal divinations, but the problem was solved for them when a press-gang saw them all sitting around in the street arguing. They spared about three of the press-gangers after beating their heads in, and took them to the diviner too.

I was a little hesitant to describe the possessed little girl in her blood-stained pretty, frilly little dress, shark-like pure black eyes, elbows deep in the intestines of her still living victims, but it didn't seem to faze them.
 


In my group recurring villains (or just plain villains) get executed after they give up. I usually play Good and last night I managed to smuggle the villain elf out of harms reach after we'd defeated the bad guys. The villain tiefling wasn't so lucky though. After three coup de grace-attempts he finally bought it. By the hands of not one, but two "unaligned" heroes. Sheesh.

Why is this? It happens time and time again. Why are my fellow gamers murderous? Isn't there a golden rule or something in faux medieval times?
 

Your team isn't evil, it's made of 5th graders.
Heh... if you amend that to 'perverse and precocious 5th graders' you wouldn't be far from the truth. The characters/campaign are more sophisticated --well, complicated-- that shilsen's post would indicate, but honestly, doesn't D&D tend to unleash people's inner silly-smart 12 year old?

Anyway, you'll be able to read about them soon, if you care to. A Story Hour is forthcoming.
 

Anyway, you'll be able to read about them soon, if you care to. A Story Hour is forthcoming.

Can't wait, ever since you posted about the setting for the first time, I have been hoping for a Story Hour.

About you guys being evil, I would say no. Very direct and uncompromising perhaps.
 

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