DracoSuave
First Post
They got rid of the property on the Pact Hammer because the property literally does nothing. It allows you to do something you're already allowed to do, add curse damage. So they removed it because it's a waste of text.
They got rid of the property on the Pact Hammer because the property literally does nothing. It allows you to do something you're already allowed to do, add curse damage. So they removed it because it's a waste of text.
As it is, a dwarven warlock can still use the all-powerful Dwarven Weapon Training to get proficiency in a hammer and use it as an implement, gaining the +2 feat bonus to damage on all your warlock powers.
Does that actually work? Hmm, guess I'm wrong about the Pact Hammer being pretty useless. Still looks silly next to the Pact Sword, but... interesting.
BTW, has Veteran's Armor been roundly decried as overpowered? This one (veteran's Armor) was a strange one to be caught in the "over-powered" net. It seems like the "errata elves" don't read ENWorld much. Ah well.
I wouldn't say it did nothing. It seemed to remove the limitation of doing your curse damage once per turn. With some multi-classing and power swap feats you could be doing curse damage multiple times in one round to the same target by using melee powers to attack with.
Level 12 or 17: Power (Daily): Free Action. Spend an action point. You do not gain the normal extra action. Instead, you regain the use of one expended encounter power.
Level 22 or 27: Power (Daily): Free Action. Spend an action point. You do not gain the normal extra action. Instead, you regain the use of one expended daily power.