Fieari
Explorer
Here's another conversion attempt. The Medium Quintessence Elemental. I figured if Alabaster is going to reference it with his Godsend sword, I should probably have something available.
The biggest trouble I see with it is that as per the 3e IH, the Quintessence Elemental is of a significantly lower level than the deity it comes from, meaning that it won't be a significant challenge to have one appear. Perhaps the chart defining which elemental comes from what could be adjusted? Or perhaps the abilities listed could stay the same, but the size could be dropped a bit? Anyway, here we go:
Quintessence Elemental (Medium), Sundered Demigod Divinity Level 22 Skirmisher
Medium Elemental Humanoid (Divine) XP 4,150
Inititative +21 Senses Perception +11
Aura
HP 208; Bloodied 104; See Spirit Bomb
AC 36; Fortitude 34, Reflex 35, Will 33
Immune Portfolio abilities, divine
Speed fly 12
Disjoining Blow (standard; at-will) * Divine
+27 vs AC; 3d6 + 8 damage (crit 9d6 + 24), and one magic item belonging to the target has its bonus reduced by one and any magical features disabled until the end of the encounter, or until the Quintessense Elemental is defeated.
Divine Reflexes (immediate interrupt; at-will)
Upon being attacked, before the attack is resolved, the Quintessence Elemental may make any move action. If this action places the elemental out of the attack's reach, the attack automatically fails.
Spirit Bomb (upon being destroyed)
Range 10; +21 vs Will. All creatures level 20 and lower hit by the Spirit Bomb have their souls immediately cast into the void, and are incapable of being raised without a quest to retrieve it. Creatures level 21 and higher hit by the Spirit Bomb have their divinity sundered, creating another Quintessence Elemental according to the chart below, and denying them the use of their Epic Destiny and Portfolios (if any).
Str 22 (+17), Dex 27 (+19), Wis 11 (+11)
Con 24 (+18), Int 6 (+9), Cha 22 (+17)
Level 21-25, Tiny Quintessence Elemental
Level 26-30, Small Quintessence Elemental
Level 31-35, Medium Quintessence Elemental
Level 36-40, Large Quintessence Elemental
Level 41-45, Huge Quintessence Elemental
Level 46-50, Gargantuan Quintessence Elemental
The Divine Reflexes ability comes from my memory of how a quintessence elemental worked in a 3e game I ran, pre-epic. Most of the player's efforts were spent simply trying to catch the thing, since it was so fast, and they couldn't hit it, again because it was so fast. Since that's the ability I remember defining the encounter so well, I thought I'd better put it in here. (They eventually did succeed in catching it and putting it in a bottle for later use)
The biggest trouble I see with it is that as per the 3e IH, the Quintessence Elemental is of a significantly lower level than the deity it comes from, meaning that it won't be a significant challenge to have one appear. Perhaps the chart defining which elemental comes from what could be adjusted? Or perhaps the abilities listed could stay the same, but the size could be dropped a bit? Anyway, here we go:
Quintessence Elemental (Medium), Sundered Demigod Divinity Level 22 Skirmisher
Medium Elemental Humanoid (Divine) XP 4,150
Inititative +21 Senses Perception +11
Aura
HP 208; Bloodied 104; See Spirit Bomb
AC 36; Fortitude 34, Reflex 35, Will 33
Immune Portfolio abilities, divine
Speed fly 12
Disjoining Blow (standard; at-will) * Divine
+27 vs AC; 3d6 + 8 damage (crit 9d6 + 24), and one magic item belonging to the target has its bonus reduced by one and any magical features disabled until the end of the encounter, or until the Quintessense Elemental is defeated.
Divine Reflexes (immediate interrupt; at-will)
Upon being attacked, before the attack is resolved, the Quintessence Elemental may make any move action. If this action places the elemental out of the attack's reach, the attack automatically fails.
Spirit Bomb (upon being destroyed)
Range 10; +21 vs Will. All creatures level 20 and lower hit by the Spirit Bomb have their souls immediately cast into the void, and are incapable of being raised without a quest to retrieve it. Creatures level 21 and higher hit by the Spirit Bomb have their divinity sundered, creating another Quintessence Elemental according to the chart below, and denying them the use of their Epic Destiny and Portfolios (if any).
Str 22 (+17), Dex 27 (+19), Wis 11 (+11)
Con 24 (+18), Int 6 (+9), Cha 22 (+17)
Level 21-25, Tiny Quintessence Elemental
Level 26-30, Small Quintessence Elemental
Level 31-35, Medium Quintessence Elemental
Level 36-40, Large Quintessence Elemental
Level 41-45, Huge Quintessence Elemental
Level 46-50, Gargantuan Quintessence Elemental
The Divine Reflexes ability comes from my memory of how a quintessence elemental worked in a 3e game I ran, pre-epic. Most of the player's efforts were spent simply trying to catch the thing, since it was so fast, and they couldn't hit it, again because it was so fast. Since that's the ability I remember defining the encounter so well, I thought I'd better put it in here. (They eventually did succeed in catching it and putting it in a bottle for later use)