I forgot to add -- to resolve the overall course of the war, I worked with a player/DM of another campaign who's also a programmer and a founder of Matrix Games (a wargames software company).
He used a mod of an existing game with the Greyhawk map, and together we built stats for different army units, I believe based on typical HP, AC, and damage potential.
Then we fought it out -- one of us took the "good guys", the other the "bad guys" and ran through the war until one side took the other's capital.
It's a bit like the approach where Greyhawk Wars (a poorly-designed war game that wasn't well versed in Greyhawk, IMHO) was used to re-write the setting to become "From the Ashes".
The results of our little war game are a semi-secret, but I'm slowly getting there in the background of actual campaigns. Since the story is a rough outline, there's lot of room for specific PC actions.
Not everybody has a wargamer programmer buddy, obviously, but I think a similar war gaming approach could work for the strategic outcomes.
He used a mod of an existing game with the Greyhawk map, and together we built stats for different army units, I believe based on typical HP, AC, and damage potential.
Then we fought it out -- one of us took the "good guys", the other the "bad guys" and ran through the war until one side took the other's capital.
It's a bit like the approach where Greyhawk Wars (a poorly-designed war game that wasn't well versed in Greyhawk, IMHO) was used to re-write the setting to become "From the Ashes".
The results of our little war game are a semi-secret, but I'm slowly getting there in the background of actual campaigns. Since the story is a rough outline, there's lot of room for specific PC actions.
Not everybody has a wargamer programmer buddy, obviously, but I think a similar war gaming approach could work for the strategic outcomes.