To War!

So these rules wouldn't work for a group that wants to focus on troop movements and strategy or resource management. They are pretty cool for groups who want to give PCs a meaningful role in the midst of war, to act outside the confines of a unit when need be, and to throw surprises representing the ebb and flow of war. Also it's easy to represent prior planning/adventures with a modifier to the d20 encounter table roll.

That seems like a very good idea for adapting in order to handle Special Forces operations. Like quick strike raids, and so forth, when time is pressed with other matters.

I'm been thinking about having the Rules of War include a special section for Special Forces operations which is different from large scale combat.

I'm gonna look it over and thanks for the ideas.
 

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