amnuxoll
First Post
One thing that was a tad disappointing about earlier editions was that Constitution was essential for just about every PC. I think that in 8 years of playing 3E and 3.5E about 1 in 50 PCs I saw had a Con of 10 or less. It was hard to play a "fragile" character.
4e did a great job of balancing this by giving fixed hp bumps based on class but still giving a surge bonus based on Con. I like this, but I'm disappointed that the effect on max hit points becomes so miniscule at higher levels. While Constitution is not really a dump stat, there are an awful lot of 4e PCs, even melee-focused PCs, with a Con of 10 or 12.
I'd like to see Con matter just a little bit more in 4e. Here is my proposed tweak:
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When you reach the paragon tier (11th level) and again at the epic tier (21st level) you gain additional hit points equal to twice (2x) your Con modifier. If for some reason you have a negative Con modifier you do lose hit points at this point. This modification can not be changed retroactively if your Con score changes after 11th or 21st level.
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NOTES:
If you're using the PHB ability point buy system this should only affect PCs who started with an 8 for their Con score and only by a small amount (-2 hp). At Epic Tier, such PCs would break even anyway.
Conversely, if you have a high Con it's worth about a 10% bonus in your hit points overall. Not bad but not game breaking. I certainly don't think it would have any impact on corresponding creature levels and encounter levels.
4e did a great job of balancing this by giving fixed hp bumps based on class but still giving a surge bonus based on Con. I like this, but I'm disappointed that the effect on max hit points becomes so miniscule at higher levels. While Constitution is not really a dump stat, there are an awful lot of 4e PCs, even melee-focused PCs, with a Con of 10 or 12.
I'd like to see Con matter just a little bit more in 4e. Here is my proposed tweak:
========
When you reach the paragon tier (11th level) and again at the epic tier (21st level) you gain additional hit points equal to twice (2x) your Con modifier. If for some reason you have a negative Con modifier you do lose hit points at this point. This modification can not be changed retroactively if your Con score changes after 11th or 21st level.
========
NOTES:
If you're using the PHB ability point buy system this should only affect PCs who started with an 8 for their Con score and only by a small amount (-2 hp). At Epic Tier, such PCs would break even anyway.
Conversely, if you have a high Con it's worth about a 10% bonus in your hit points overall. Not bad but not game breaking. I certainly don't think it would have any impact on corresponding creature levels and encounter levels.