Asmor
First Post
In Ampersand, they show the Rust Monster mini partially obscuring its stat card, but it's easy enough to read the salient parts.
The gist of it is any time a metal weapon hits the monster, the weapon gets a -1 penalty cumulative to -5 which lasts until the end of the encounter. Yawn, kiddy gloves... but wait! There's more!
It also has an attack which renders a weapon or armor useless, completely dissolving it.
The catch is, the rust monster consumes the item, and if it was magic then when the characters kill it they can harvest the item's full value in residuum from the corpse.
They've succeeded in making the rust monster as fearsome as ever, but without permanently screwing a character over. It's not trivial to replace the item, still requires a ritual caster, an item to be enchanted, and the time to perform the ritual, but that means the players are without the item(s) until at least they have enough time to take an extended rest...
The gist of it is any time a metal weapon hits the monster, the weapon gets a -1 penalty cumulative to -5 which lasts until the end of the encounter. Yawn, kiddy gloves... but wait! There's more!
It also has an attack which renders a weapon or armor useless, completely dissolving it.
The catch is, the rust monster consumes the item, and if it was magic then when the characters kill it they can harvest the item's full value in residuum from the corpse.
They've succeeded in making the rust monster as fearsome as ever, but without permanently screwing a character over. It's not trivial to replace the item, still requires a ritual caster, an item to be enchanted, and the time to perform the ritual, but that means the players are without the item(s) until at least they have enough time to take an extended rest...