Well, in 3e, either it was uneventful or that +5 holy avenger you were so fond of -- indeed, adventured for 3 levels to acquire -- is now a pile of rust dust.Rust monsters were hardly "uber-screwage." You act like they sent out GIANT CLOUDS OF RUST GAS in miles long radius. What they were was a way to shake up an encounter. Go up against a rust monster? You keep your distance and make sure it ALSO keeps it's distance.
Now, you don't do anything different. The rust monster is now just another easy encounter. No need to change up your tactics, except maybe to purposefully feed it magic items you don't want before killing it. It is, ultimately, entirely forgettable.
Some people think a rust monster piggy bank is a cool idea. I think it's kinda stupid.
Simple enough to prevent the rust monsters from being used as piggy banks... Say every 10 minutes, they digest 10% of the consumed residuum. That, and make them fairly rare in the first place.
Simple enough to prevent the rust monsters from being used as piggy banks... Say every 10 minutes, they digest 10% of the consumed residuum. That, and make them fairly rare in the first place.
My initial leanings would be to make it 1% a round-- and let the players know this with even a reasonable dungeoneering check. Kill that rust monster fast!