Maybe my players are just weird? But I think they might find it easier just to go out and find magic items, or get enough money to buy/make them when they want them rather then track down more rust monsters, or try to start some sort of Rust Monster breeding farm...
The biggest problem with the "new rust monster economy"? Where do all the new magic items come from that are being turned into residiuum?
Some players will try to get away with anything.That was my thought on reading thru the thread. I would never think of something goofy like this, using rust monsters as residuum cattle. But some of my players would . . . .
Right. So it's a limited resource. You'll be able to get residuum to swap out a few items you don't want, but no one is going to be running a business doing this, generating an unlimited font of residuum, like some people are suggesting.Where all magic items come from. Dungeons, quest rewards and other treasure parcels. Or did you want a more simulationistic answer?
Some players will try to get away with anything.
Reminds me of Billy from KotDT. Find owlbear eggs, raise owlbears in a cage until they're fully grown, and then stab them with a spear through the bars, for the XP. XP farming.
Derren said:Where all magic items come from. Dungeons, quest rewards and other treasure parcels. Or did you want a more simulationistic answer?
Yep... some players WILL try to get away with anything.
What I've learned over the years is:
1. Those players will try to get away with stuff no matter what you do, or what the rules are. Adding rules to a system (or designing rules) trying to counteract this thinking only serves to make the rules more cumbersome, and bolster their arguments when they DO find a rules loophole. (If it wasn't allowed there would eb a rule against it!)
2. It's the DM's job to weed out the silliness from the fun. If the Rust Monster farm is actually something the group would find fun... so be it. If the player is justy trying to get a jerkwad bonus... call him out on it, and move on.
But if they're spending all their time tending to a Rust Monster farm, then when will they manage to go into Dungeons, to gain quest rewards, and other assorted treasure parcels?