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[E6] Adventure in the Swordlands [OOC]

If healing is what your looking for wysiwyg, here are the options from the magic item compendium;

Ring of mystic healing - 2d6 3/day and +1 caster lvl to healing spells 3,500g
Inqusitiors bracers - 2d8+5 3/day with an attack 1,500g (attack with subdual dmg to heal yourself and allies)
Amulet of retributive healing - caster also gains effect of healing 3/day 2,000g
Healing Belt - 2d8 3/day 750g

The healing belt is the only one that has some real benefit to my PC. The reason I chose to go with a customized item is our limitation to have only one magical item. I'd rather pay 4 times the price of a healing belt and have a better item that functions continuously.
Thanks for the suggestions :)
 

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I'm working on something of a crafter of the majicks (and a few other items too). I got the crunch down currently, just need to add a bit of fluff.

[sblock=Kaze Blackhawk]Human Spellcaster
STR- 10
DEX- 12 [+1]
CON- 14 [+2]
INT- 21 [+5]
WIS- 12 [+1]
CHA- 14 [+2]

...

Feats
Human - Ability Training (Charisma)
Spellcaster - Magical Aptitude
1st Level - Ability Advancement (Charisma)
3rd Level - Eschew Materials

[/sblock]

Shouldn't it be:
1st Level - Ability Advancement (Intelligence) instead?
 

lawful stupid

By all means, play him as he is. I was just saying that no one is skilled at it. I guess I had expected people to buy at least 2 ranks of it. What's that saying of yourself being the best doctor?

wysiwyg

I would prefer you go with the listed sources than make up a new item. The purpose of the Healing and Magic Item restrictions is to make the game world a tougher, scarier, more dangerous place. Spending most of your money on a magic item that circumvents that kinda defeats the purpose.

Of the items Vertexx69 listed, I would go with the Healing Belt. The rings are tied to spellcasting and that is rare in this world. The bracers are interesting and would probably work with certain character ideas/personalities, but I think the belt fits in best.

Of course, having a magic belt that can directly heal you a number of times per day is better than gold in the swordlands. I might be careful of who knows that you have one...

Vertexx69

Character stat changed noted. Can you break down your attack bonus for the lance? Also, Powerful Charge specifically says it does not work when mounted. It appears you have added the +1d8 damage bonus to your charging lance attack.
 

Oops I didn't continue reading to the next page in the ECS. I'll pick something else, maybe that one that gives +2 to a stat. With the whole survivalist background I changed Ko'Dans skills to better reflect that I think with 7 ranks in healing and survival ;)
 

Vertexx69

Notes on character background: I'm cool with the desert nomad from another part of the world. One thing I do want to know is why is he in this part of the world? What made him leave his tribe/clan/family and come up here? The area in the map is in the Northwest part of the world, if that makes sense.
 

Oops I didn't continue reading to the next page in the ECS. I'll pick something else, maybe that one that gives +2 to a stat. With the whole survivalist background I changed Ko'Dans skills to better reflect that I think with 7 ranks in healing and survival ;)

Those feat are fine. The ability boost feat requires the ability training feat as a prerequisite though.

Also, will you break down your attack bonus for me?
 

wysiwyg

I would prefer you go with the listed sources than make up a new item. The purpose of the Healing and Magic Item restrictions is to make the game world a tougher, scarier, more dangerous place. Spending most of your money on a magic item that circumvents that kinda defeats the purpose.

Of the items Vertexx69 listed, I would go with the Healing Belt. The rings are tied to spellcasting and that is rare in this world. The bracers are interesting and would probably work with certain character ideas/personalities, but I think the belt fits in best.

Of course, having a magic belt that can directly heal you a number of times per day is better than gold in the swordlands. I might be careful of who knows that you have one...

Can I pay more and have a healing belt that cures me more times per day?
The belt currently costs 750gp and cures 3 times per day.
Could I have a belt that costs 1500gp and cure me 6 times per day?
I just want to get a decent item if I'm limited to only one.
 

Ok I shifted Ko'Dan a bit after weighing weapon focus as a bonus fighter feat vs taking a lvl of warblade to give me focus for any weapon I wanted + 3 uses of an actual charge attack manuever.

I have broken down my attack AND damage bonuses for both standard and charge for you.

Can I buy an everlasting flame item (90g) without you counting it as a magic item? (since its in the normal gear section of the PHB)
 

Can I pay more and have a healing belt that cures me more times per day?
The belt currently costs 750gp and cures 3 times per day.
Could I have a belt that costs 1500gp and cure me 6 times per day?
I just want to get a decent item if I'm limited to only one.

I think it's a matter of how you look at the game, whether an item is decent or not. The healing belt grants +2 on Heal checks. That's an extra +2 RP when you make a successful Heal check.

The 3/day function is to heal 2d8 damage. Average roll is around 7 to 9. A Cure Light Wounds spell cast by a character of your level would heal an average of 6 to 8. So the Healing Belt lets you approximately replicate a 1st level spell cast by a 4th level caster 3 times a day.

In regular dnd that's small potatoes. In the Swordlands that's an item that is coveted. The average person doesn't have ready access to Stances or Spells that heal. They get Reserve Points, resting and maybe some healing herbs.

I'm just trying to explain that the gold piece value of the item is not necessarily representative of its value in the game.

Think of it this way: After a long day of fighting after a surprise ambush after a pitched battle, the rest of your companions will be sucking wind and trying to stand on their feet while you can activate your belt and be in half-decent shape. Which is important because you just now noticed the barbarians coming over the hill, looking to separate your head from the rest of your body.

So...short answer: No. I have a tendency to ramble.
 


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