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[E6] Adventure in the Swordlands [OOC]

Ok I shifted Ko'Dan a bit after weighing weapon focus as a bonus fighter feat vs taking a lvl of warblade to give me focus for any weapon I wanted + 3 uses of an actual charge attack manuever.

I have broken down my attack AND damage bonuses for both standard and charge for you.

Can I buy an everlasting flame item (90g) without you counting it as a magic item? (since its in the normal gear section of the PHB)

Ok, I didn't know about the higher ground attack bonus. I kept adding it up and it didn't come out right. I don't play mounted characters.

Also, I should have clarified about Island of Blades. It will work when you are mounted but I'm not going to let you count your mount as your ally for purposes of the stance.
 

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Will the horses count as allies for the purpose of Martial Spirit?

Yes.

Vertexx69,

The reason I don't want to allow it for Island of Blades is because I think it goes against the spirit of the maneuver when used that way. By RAW I concede that your mount could count as your ally, but I'm going with RAI on this one. Well, my interpretation at least.

Otherwise you have auto-flank for every creature you attack while mounted. There are a number of abilities and feats that are triggered by flanking and while I don't think you are intending to abuse it in that manner, I don't want to open the door to the possibilities.

---------

Also: I made a mistake and left Ranger off the list of available classes by accident. It's up there now. If this changes an idea for your character, go ahead and change it. Recruiting won't end until the 8th. Then I will pick the 4 characters and 1 alternate that I feel fit best into the game. Character background and personality are more important than stats but they all come together to make the whole package.

I'm going for a very specific theme and feel for the game and that's the reason behind certain of the house rules.


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Ranger - You don't have to be evil to pick your own race as favored enemy. Was that a 3.0 rule that got dropped in 3.5? I don't remember. As far as the list of choices for FE - (Human, Animals, Magical Beasts, Monstrous Humanoids, Plants, Undead, Vermin). Besides Human and Animals all are creations of the Masters. The most common would be Magical Beasts and Monstrous Humanoids but most people avoid the areas where the Masters creations are known to live.
 

List of submitted characters:

lawful stupid / Uther Son-of-Uther / Crusader 4

Vertexx69 / Ko'Dan Mu'Harr Dahut'lan / Fighter 1 / Warblade 1 / Swordsage 2

SephBaelzara / Kaze Blackhawk / Spellcaster 4

wysiwyg / Kareus / Rogue 3 / Warblade 1


The game is still open for new interest.
 

How are we handling the details of combat vis a vis the play by post format?

How will we handle battlemats and positions?

What about initiative with 4 players posting their actions at different times?

Break it down for me.
 

Its your world :) Im just trying to play in it, so no worries. Once you see how bad I consistently roll, you'll understand why I try to take every tactical advantage I can possibly get. Its not even funny after the 12th 5 or less on a d20 in a row. A 1d20+15 means I can hit an AC 20 consistently sad to say, so I try to make up for it with really good role playing.
 

Shouldn't it be:
1st Level - Ability Advancement (Intelligence) instead?
And Ability Training for the human bonus feat, yeah. I didn't change it over until I had posted it and was laying in bed for sleep that night. I fixed it, along with adding in the bonus spells of +2, and +1, for 1st and 2nd level spells respectively.
Originally had Kaze going full Cha (working him as a sorc as I read on SRD) until I realized the two stats were interchangeable for arcane casters.
 

How are we handling the details of combat vis a vis the play by post format?

How will we handle battlemats and positions?

What about initiative with 4 players posting their actions at different times?

Break it down for me.

The first two posts in this thread should answer some of your questions.

Breakin' it down:

Each round the players will post a general description of what their character is doing. In the OOC thread or in a spoiler or sblock below the text will be the game mechanics of the characters actions. Using Durge as my lovely assistant once again:

Dropping his axe as he leaps into the air Durge slams into the tree and grips it in a bear hug. It shakes from the impact but the bandit, secure in his spot on a outer limb, is not dislodged. Getting a foothold on a lower branch Durge begins climbing up the trunk as fast as he can.

[sblock]
single move towards the tree, rapid climb (-5 on the check) up the tree, using the Leaping Climber skill trick
[/sblock]

Once everyone has posted their actions I will give a recap of what actually happened since I'll be making the rolls. For some examples just look at any of the IC game threads in the storyhour forum.


Regarding battlemaps, I'll post a visual of what's going on. Because everyone has different connection speeds it will be a simple bmp drawing of the battle, but there should be enough there to give you a solid visual.
 

Its your world :) Im just trying to play in it, so no worries. Once you see how bad I consistently roll, you'll understand why I try to take every tactical advantage I can possibly get. Its not even funny after the 12th 5 or less on a d20 in a row. A 1d20+15 means I can hit an AC 20 consistently sad to say, so I try to make up for it with really good role playing.

Ok neat. I'm not trying to come off like a dbag. I just have a specific vision for the game and am trying to communicate that effectively.


Regarding rolls: Unless anyone has a major problem with it I plan on doing them myself tabletop style.
 

And Ability Training for the human bonus feat, yeah. I didn't change it over until I had posted it and was laying in bed for sleep that night. I fixed it, along with adding in the bonus spells of +2, and +1, for 1st and 2nd level spells respectively.
Originally had Kaze going full Cha (working him as a sorc as I read on SRD) until I realized the two stats were interchangeable for arcane casters.

I like that aspect of the Spellcaster. It's whatever you want it to be, however you want to make your mage. But it's not overpowered because you have spells known like a sorcerer, so you're selections are really important.

Re: Comprehend Languages. Everyone in this part of the world speaks common. The Masters had their own language that the First still know how to speak, but other than that it's common and regional dialects. I'm not advising you against taking it; I just wanted to let you know what the language situation is.

Thinking about it more, it really makes sense for a Spellcaster to have that as the Masters wrote all their magical research and tomes in their language. Good call.
 

Into the Woods

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