Rel
Liquid Awesome
In the interest of going in a slightly different direction regarding the "wish list" thing I thought I'd share an extremely unoriginal idea that I'm using in my current campaign: Spontaneous enchantment.
Over the course of the campaign some items will be found, some will possibly be manufactured. But some will just...happen. Once in a while when the hero is smiting some bad guy with his sword something causes that sword to become enchanted. And its enchantment can increase or change over time as it is used more. Same goes for any type of item.
I don't plan to do this all the time or anything. But once in a while it has the dual benefit of giving the player the item that they want (or at least one that's pretty handy in the moment) as well as having some story element to it. After all, Bjorn may think it is cool to wield the Sword of Halgrund. But how much cooler is it if Bjorn suddenly finds himself wielding the Sword of Bjorn? Once in a while I think that is pretty cool.
Over the course of the campaign some items will be found, some will possibly be manufactured. But some will just...happen. Once in a while when the hero is smiting some bad guy with his sword something causes that sword to become enchanted. And its enchantment can increase or change over time as it is used more. Same goes for any type of item.
I don't plan to do this all the time or anything. But once in a while it has the dual benefit of giving the player the item that they want (or at least one that's pretty handy in the moment) as well as having some story element to it. After all, Bjorn may think it is cool to wield the Sword of Halgrund. But how much cooler is it if Bjorn suddenly finds himself wielding the Sword of Bjorn? Once in a while I think that is pretty cool.