Imaro
Legend
What I am assuming? I mean, other than 'DM's take various steps to make the game playable'.
Certainly, let's look at your actual post though, shall we...
Sure it does, in the form of relatively reliable information about the challenges around them. The information that makes informed choices/'smart play' possible. This is all but a requirement of the game part of the game.
The problem with this assumption is that it relies on there to always be
1. Information available before encountering the challenge.
2. Said information to be reliable once it is made available.
Yet neither of these is guaranteed. You see I play in mostly S&S themed games where there aren't hordes of monsters running about, monsters in this world are really monsters. A peasant could easily describe a kobold as a scaly imp with razor fangs and the heads of a dragon... especially if they were scared when they saw it. Now it is up to the PC's whether to believe said information, talk to others or do a little recon themselves and find out what's lurking in the caves.
Is this fair?? Not sure but it makes the game more interesting and enthralling for my players... I guess you could say more playable.
Yes, and yet you can't get past your own assumptions about how others play.I've said this before, haven't I?![]()
In a truly unfair world, one that merely 'was what it was', such reliable information wouldn't necessarily exist. PC's could stumble into certain death despite their best and most diligent efforts, occasionally random, inescapable dooms would sweep, tsunami-like, across these dangerous worlds --be they in the form of a horde of undead, rampaging giants, an elder wyrm having a bad day and an uncharacteristic fit of pique, or even an actually tsunamis, if the PC's are on the coast.
And all it takes is a bad roll or two for a totally random death to occur anyway, I fail to see your point here. Don't the dice create the randomness factor of the game when the PC's react to any of the situations listed above? Can't they still die a totally random death instead of being remembered a hero... or are you assuming that there is some protection against the roll of the dice or even death in all games.
The setting is neccessarily contrived, to a certain extent, in order to make playing the game possible. It's not fair in that it's skewed slightly towards the players.
Your idea of "playing the game" may not be other people's idea of "playing the game". So have we now reached the point where "skewed slightly towards the players" and "only encountering level-appropriate challenges" are one and the same... because that's what the discussion was originally about.