Why the World Exists

What internal logic prevents a great big dragon from flying a hundred miles and burning the PC's starting hamlet to the ground --and them along with it-- in a fit of pique,oOther than the fact the internal logic of the setting is ultimately in the service of creating a playable game?

Nothing prevents it.

Whatever makes you think it cannot happen in the game?


RC
 

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I would be interested in knowing how often characters die in your sandbox games. So Imaro, Raven Crowking, Reynard and others. How many characters die in your games? And how many die due to level inappropiate encounters?
I don't have any statistics or anything, but I'm currently running a weekly online game with 4 players. They started at 1st level and are just about to make 3rd.

When they were 1st level, they botched a "stealthy incursion" into the lair of a kobold tribe and 2 PCs bought it. I'd call it a level-inappropriate encounter because they wound up fighting about two dozen kobolds at once.

No one else has died yet (in part, I think, because that encounter woke them up to the reality that I don't pull punches, and if they bite off more than they can chew, they're going to choke).
 

Anyhow. I would be interested in knowing how often characters die in your sandbox games. So Imaro, Raven Crowking, Reynard and others. How many characters die in your games? And how many die due to level inappropiate encounters?

Well, I started chronicling one 3e game on EN World, which allows any interested party to check. I believe that the link is still in my .sig. Some groups have more PC deaths than others, depending upon the players. Certainly, PC deaths have occurred, and TPKs have occurred.

3e has more of a "level appropriate" meme than earlier editions, so there is definitely no way to make that determination in 1e and 2e games. But in all cases, I would say that players have chosen to encounter -- and more often than I would expect, have managed to survive -- tougher things that I thought they would. Sometimes, though, they've died.....individually, or nearly all the party.


RC
 

Find me where I said there was no difference.

I seem to recall saying the difference isn't as great as some people made it out to be, particularly when you look at outcomes --ie, most PC's tend to get into/seek out level-appropriate encounters if they have the choice-- and I conceded that the sandbox approach does afford players greater choice.

Ok, I'll play the semantics game... there is still a difference in outcome, regardless of how many times you claim it equals out to the same thing... in a level-appropriate campaign you will never have those big wins (that are possible through clever play) or crushing defeats (from impulsive play) in a sandbox that is not level-appropriate... is that or is that not a difference in the outcomes?
 
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Nothing prevents it.

Whatever makes you think it cannot happen in the game?
I don't think we're on the same page here, RC. I'm asking the (deliberately loaded) question, "What prevents the DM from inflicting an unavoidable, not to mention winged and fiery, TPK on a low-level party, caught unaware?"

Do you still want to ask me why I think that can't happen during a campaign?
 

... there is still a difference in outcome...
The outcome in question was that parties tending to encounter level-appropriate challenges.

... in a level-appropriate campaign you will never have those big wins or crushing defeats that are possible through clever play in a sandbox that is not level-appropriate... is that or is that not a difference in the outcomes?
The existence of outliers doesn't change the tendency to encounter level-appropriate challenges.

Besides, 'level-appropriate' doesn't mean precisely the same level. It implies a range. Big wins and crushing defeats are certainly possible. Hell, even if you're playing 4e :).
 

Nothing prevents it.

Whatever makes you think it cannot happen in the game?


RC

There is nothing that prevents the DM from roll a d100 every day and there being a 1% chance the moon will crash down on whatever building the PCs happen to be in at the time, but I don't know too many players who would call it "fair."
 

The outcome in question was that parties tending to encounter level-appropriate challenges..

I disagree... parties where the DM sets only level appropriate encounters available will without fail have a 100% level appropriate encounter game...

A DM who sets both appropriate and inappropriate encounters, and allows the PC's the freedom to choose from any of them doesn't have a set percentage of level appropriate enciunters vs. non-level appropriate encounters... it's the whole point of giving the PC's a choice, it's a surprise to the DM and players.


The existence of outliers doesn't change the tendency to encounter level-appropriate challenges.

Besides, 'level-appropriate' doesn't mean precisely the same level. It implies a range. Big wins and crushing defeats are certainly possible. Hell, even if you're playing 4e :).

First 100% does not equal a tendency to encounter level-appropriate encounters. The two approaches foster totally different ways of thinking in players and how they approach the game.

No one is arguing level-appropriate= same level... As far as big wins and crushing defeats... All I'm going to say is that there's levels and both players and DM's recognize this.
 

Ok, I'll play the semantics game... there is still a difference in outcome, regardless of how many times you claim it equals out to the same thing... in a level-appropriate campaign you will never have those big wins (that are possible through clever play) or crushing defeats (from impulsive play) in a sandbox that is not level-appropriate... is that or is that not a difference in the outcomes?

How often do those big wins or crushing defeats happen? Every session? Every other? Once a month, year, decade of play? How often DO PCs face something non-level appropriate? Once a session? Once a year?

It reminds me of the argument for rolling hp vs. static hp/level. Lots of people claim the ability to roll a 10 on a d10 outweighs the risk of rolling a 1. Still, most people through the course of 20 levels end up with hp close to the average, barring an odd string of good luck or bad luck. At the end of the day though, hp seems to average out to around where the static amount would be anyway.

Is a level-appropriate tailored campaign where most PCs face level appropriate challenge (+/- 4) really all that different than a game where you sometimes fight kobolds, sometimes fight hill giants, but mostly end up fighting level-appropriate challenges? In the end of the day, aren't you more likely to face a level-approprate challenge than not?
 

I don't think we're on the same page here, RC. I'm asking the (deliberately loaded) question, "What prevents the DM from inflicting an unavoidable, not to mention winged and fiery, TPK on a low-level party, caught unaware?"

I don't believe this is the same question.

In theory, nothing prevents the DM from doing it. In practice, it doesn't happen because it isn't a particularly interesting story nor is it a particularly believable story.

The original question though wasn't, "Why doesn't the DM just come up with an excuse to kill the players?", it was this:

What internal logic prevents a great big dragon from flying a hundred miles and burning the PC's starting hamlet to the ground --and them along with it-- in a fit of pique

Let's look at the internal logic of a sandbox setting.

Let's suppose the dragon lairs on the edge of inhabited territory. Then, within a 100 miles of the dragons lair, there are probably a couple hundred villages and towns. That number was probably chosen as representative of the population density supportable by ancient or medieval agricultural practice. Why did the dragon pick this town in particular from the many hundreds of towns to choose from? Wouldn't it be more reasonable that the first at least nine or ten villages and hamlets that the dragon burns down be ones the PC's aren't in? And again, a dragon attack on a village of 200 or so probably doesn't mean the death of everyone in the village. Many might escape by scattering into the surrounding woods and fields, more than the dragon would likely feel like hunting down. Why of the 30 or so buildings in the village and the 200 or so inhabitants, would the dragon single out the PC's particularly? Why wouldn't the dragon start with say, eating a few cows or mules, or at least, roasting someone else's cottage first. You are describing an event that has pretty long odds.

And we still haven't said much about the ecology of dragons. If 1st level commoners live in farming communities, dragon attacks can't be too common or all the communties would be driven away. Likewise, any dragon that actively provokes nearby communities too much risks drawing the ire of powerful humans with nasty spells and wickedly pointed magic swords. The more a dragon provokes human communities, the shorter its career is likely to be. So, the attack on the PC's would have to be rather perfectly timed to the beginning of such a spurt of attacks, otherwise the conflict would have reached a head by now, with one side or the other emerging triumphant or at least it settling back to an uneasy peace.

Big long lived dragons get that way by not provoking encounters with heroes very often. Besides, big dragons eat alot, and probably spend alot of their time in a semi-torpid state to avoid burning calories. Otherwise, such a large predator is simply unsustainable in the ecology. The canonical dragon for me is Smaug. He lived barely more than a days hike from a rather large settlement of humans - most of whom had nonetheless never seen him. He appears to have spent most of his time sleeping on a bed of gold, until provoked by a certain Bilbo Baggins. At that time, the dragon became more active, until in a fit of pique it decided to avenge itself on the nearby human settlement. This turned out to be a very bad life choice. Although noone - not the dwarves, not Bilbo, not the inhabitants of the human settlement, and certainly not the dragon - thought the humans stood much of a chance versus the dragon, the dragon had not been counting on a hero with an arrow of dragon slaying rolling a natural 20.

So it is with other dragons. They live very long lives, but odds are that if they are going to die, its going to be some hero that does it, so a smart dragon avoids attracting too much attention to itself. If it beats 90% of mercenaries that come to slay it and take it's treasure, its never going to be an adult much less a great wyrm if it provokes even 10 encounters a century. Even 10 encounters in a millenium is probably too much. Most dragons wisely stick to themselves, and most humans wisely do the same.

So in other words, according to the internal logic of the setting which was derived with no thought about 'level appropriate encounters', the odds of what you describe happening are like a million to one. I don't bother rolling all the million to one things that might happen on each day. It would be boring, and likely unfair because my list would be biased, incomplete, and probably inaccurate. If I pulled such an encounter out of the air and threw it at the PC's, it just wouldn't make sense and would probably be an indication of bias against the PC's.

Again, a sandbox world is not a world where everything kills everything else on sight, or where everything fights to the death. It doesn't happen in reality, and there is no reason to believe that sort of thing is sustainable in a fantasy world either. Pretty soon, the whole world would be depopulated of either dragons or humans.

(As a semi-aside, one of the things I disliked about many 1st edition published settings is that I couldn't figure out why creatures like hobgoblins weren't long since extinct, since they always seemed to be provoking humans who had champions who could each slaughter them by the hundreds single handedily. It didn't make sense to me in terms of sustainable ecology.)
 
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