ExploderWizard
Hero
No, it means your list of possible options is not limited to a spell/power list, so think outside the box.
This is a great thing and should apply to all options and resources both in and out of combat.
No, it means your list of possible options is not limited to a spell/power list, so think outside the box.
Right- the player chose it. The character, meanwhile, had to wait for an opening.
I think it depends on how you become immersed and roleplay. For someone like me who takes a very narrative, storytelling view of it. The idea of special events, occurrences happening in combat such as Daily Powers makes perfect sense since it fits the story and helps amp up the narrative flow. Thus keeping up the roleplaying and immersion.And the opening happening just once for combat or per day doesn't help for immersion.
Look, I love 4E, but we are looking for teories to explain how certain mechanics work in game and even so are you guys saying that this doesn't hinder roleplaying a little bit? Come on dudes...
Pushing imagination to explain things that don't look possible in the real world does not help immersion and immersion helps roleplaying a lot..
As someone who plays both RPGs and wargames for over thirty-five years, I have to say that since looking at the options presented on a character sheet I'm inclined to believe that the rules are meant to expect mostly combat as gameplay. The higher percentage of rules in the PH and other books geared more toward combat than otherwise would seem to confirm this assessment. It's not an indictment, as I happen to like that type of game as much as others, it's just my personal observation which I feel is supported by the evidence available to me.
Each player creates a character or characters who may be dwarves, elves, halflings or human fighting men, magic-users, pious clerics or wily thieves. The characters are then plunged into an adventure in a series of dungeons, tunnels, secret rooms and caverns run by another player: the referee, often called the Dungeon Master. The dungeons are filled with fearsome monsters, fabulous treasure, and frightful perils. As the players engage in game after game their characters grow in power and ability: the magic users learn more magic spells, the thieves increase in cunning and ability, the fighting men, halflings, elves and dwarves, fight with more deadly accuracy and are harder to kill. Soon the adventurers are daring to go deeper and deeper into the dungeons on each game, battling more terrible monsters, and, of course, recovering bigger and more fabulous treasure! The game is limited only by the inventiveness and imagination of the players, and, if a group is playing together, the characters can move from dungeon to dungeon within the same magical universe if game referees are approximately the same in their handling of play.
Compare (. . .)
Nothing but fighting monsters and moving from dungeon to dungeon. Where do you put this "evidence" in the scheme of things? t.
As someone who plays both RPGs and wargames for over thirty-five years, I have to say that since looking at the options presented on a character sheet I'm inclined to believe that the rules are meant to expect mostly combat as gameplay. The higher percentage of rules in the PH and other books geared more toward combat than otherwise would seem to confirm this assessment. It's not an indictment, as I happen to like that type of game as much as others, it's just my personal observation which I feel is supported by the evidence available to me.
(. . .) and therefore consider it a balanced approach between combat and out-of-combat design.
There's no need. I'm just discussing 4E and assessing what it seems to engender in gameplay based on its rules focus. It's not a bad thing to say that it appears to primarily be a combat game. My additional experience with wargames speaks to my ability to assess both RPGs, which have varying degrees of combat focus, and games that are geared completely to combat. This isn't an edition war, just an assessment of this particular game by someone with a lot of experience with combat miniatures games as well as RPGs. I happen to like both very much.