Scribble
First Post
Then why use the Forgotten Realms? Why not use Eberron, or a homebrew world, or bring back Dark Sun, or Planescape, or even Greyhawk.
Because parts of the Realms spoke to that particular author? Art is funny like that.
I have always been able to add my own voice to the Realms. Never once did I feel constrained (and I have made alot of my own realms stories). People get caught up in the amount of lore without seeing that if you focus on an area, there really may not be that much history. Don't use Shadowdale or Waterdeep. Use Athkatla, Berdusk, or Scornubel. I have developed Scornubel far above what is developed in any of the guides.
That's cool. Rememebr the part where I said there are probably tons of untold stories in the old realms? But sometimes people want to use other parts. Again art is like that.
Look how many times Batman has had a "restart?"
And even those parts that don't have much detail are still touched in various ways by the 20+ years of history in other parts.
Another counter argument I have is that you can use the same "laziness" argument in favor of changing the realms up. If you don't people get lazy and rely on 20 years of history to create their story insted of thinking up new ones. Instead of unique stories we get formulaic plug in the pieces.
the reason I cannot buy this argument is because there are plenty of campaign worlds out there. If one wanted to tell a story in the Forgotten Realms in the first place, why would the lore discourage them? A majour reason for the realms was its rich lore and history. If someone did not want that background why would they want to use the realms?
Because they like the overall picture of the Realms, but their story won't quite fit within the nitty gritty framework. They have an idea for the Realms but someone eleses idea that happened to come first invalidates it.
Lots of reasons.
I am hard pressed to see how a storyteller (DM, Writer, whatever) could not tell an original story with fresh ideas in what was the Forgotten Realms before the change. If you want a new city make it. A new villain; make it. Even Marvel Comics can come up with original storiesthat do not impact their universe on a cosmic level.
Sure no argument there. No argument that DMs are creative and can create all sorts of neat stuff no matter what the setting.
Then that would not be the setting for you. Understandable. I would not call you lazy for not wanting to use the realms. Why would someone want to use the Realms if they did not want to explore the lore?
Because again, the Big Picture is interesting, but all the lore is more work then it's worth.
The Realms that is published now, is completely different from the Realms that stood the test of time. it is a completely different campaign setting.
Sure, it's a different period in the history of the realms. The realms that existed in 2007 was a completely different campaign setting then the one that existed in 1987. Only thing constant is change. I'm looking forward to seeing what the new stories that crop up out of the Realms are.