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Anybody ever played a post apocalypse game?

Sounds like a fun idea!

One of my DMs ran a series of post apocalyptic campaigns that he simply called the Evil Campaigns because his setting was very dark / darkly comedic and we were always encourage to be evil. They were always very entertaining!

Much like you, he came up with several weird, setting specific "deities". In truth, they were more monsters than gods, but in this dying world they were the closest thing anyone had. At this point I really only remember two of them.

Ghoul-aid Man: Like the Kool-aid Man, except that his pitcher body was filled with formaldehyde and chunks of gray matter (from which he derived his intelligence). He enjoyed crashing through walls and shouting "Oh yeah!", as well as "appropriating" brains. If he liked you, he might offer to share his ghoul-aid with you (it was a rather powerful potion, but hard to stomach). I couldn't say exactly why (though it was probably our DM's excellent portrayal) but Ghoul-aid Man was easily our favorite of the EC gods.

Duck with a +5 Hot Dog Cart: I don't know too much about this one aside from the obvious (he was a duck with a Hot Dog Cart +5) but he was said to smite his enemies with his mighty hot dog cart. I think he was intended as a humorous look at D&D stereotypes.
 

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Check out Desolation, the address is in my sig. PA fantasy using HEX mechanics. Nothing to say that the previous world wasn't modern instead of straight fantasy if you want to run it that way.

GW is pretty sweet for its concept. I still own the Alternity version of it.
 

I've started one campaign with an apocalypse before. I took Eberron, FR, Greyhawk and a dozen or so nameless worlds, smashed all of them together in a planar catastrophe and scattered the fragments of all the worlds across an endless sky, linked by flowing threads of rivers winding thru the air.

That was a fun one, and my players really enjoyed the whole feel of the place.
 

The novel Lord Kalvin of Otherwhen made some references like this, when he was trying to explain modern "gods" to people living in a D&D style fantasy world. Gods like the almighty dolla in his great chariot caddy-lack. ;)

I always was a sucker for a post-apoc setting, even the ones that made no sense, like Rifts.
 
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I took Eberron, FR, Greyhawk and a dozen or so nameless worlds, smashed all of them together in a planar catastrophe and scattered the fragments of all the worlds across an endless sky, linked by flowing threads of rivers winding thru the air.

As one NPC in my Greyhawk campaign is a chronomancer, I have considered devising a future Oerth centuries after Tharizdun was unleashed upon the world.
 

2) S.M. Stirling's novels of The Change are set in a P-A version of our world that has a more low-fantasy feel. They are also linked to his Islands in the Stream of Time books.

The Fifth Millennium series he did with Shirley Meier and Karen Wehrstein were even more post-apocalyptic, taking place long after the apocalypse. One of the main characters is from the Kommanza (IIRC), brutal horse nomads descended from military survivors. It had those little touches of corrupted memories -- "Kommanza" was a corruption of "Command", as in "Air Command" (they were descended from NORAD survivors or the like); their ancestoral weapons included "wheelbows" (aka compound bows); their gods' names were (IIRC) corruptions of Air Force weapons systems; etc.
 

Gamma World is my second love RPG behind D&D. I would bring it back in a heartbeat if I thought it would sell. I love the real world tech meets mutant/fantasy elements.


Um,

[ame=http://www.amazon.com/Gamma-World-Players-Handbook-D20/dp/158846069X]Amazon.com: Gamma World Players Handbook (D20 Edition): Bruce Baugh, Ian Eller, Mikko Rautalahti, Geoff Skellams: Your Store[/ame]


Its not THAT dead. Just not popular enough.
 

Post-apocalyptic is one of my favorite genres of play. For me, Omega World d20 was the best--a great update of classic Gamma World. I ran it with the Alternity Gamma World setting & adventure book, which has many of the themes you are describing. Very fun.
 


You know, guys, while you can point out that YOU would buy Gamma World 4e, or something like that, the fact remains that it would not make enough money to manifest as a blip on Wotc's radar. It's an expensive use of resources for wotc to make - resources that could be better spent on other things.

That being said, wotc has licensed out Gamma World before (GW d20, for example) - and I'm sure they'll do it again in a few years.

So, while I love GW, and the genre is probably my favourite, I have to agree with The Rouse - it just isn't a valid use of wotc resources to make.
 

Into the Woods

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