Dimension Door to escape a grapple?

NewJeffCT

First Post
The party is going to be facing a size Large opponent to start the next session - the opponent will possibly attempt to grapple the group's halfling psion. I assume this will be almost no problem due to the creature's 30 Strength, Large size and +16 BAB and the halfling's small size, 6 Strength and the psion's poor BAB.

The psion (level 12) has a great Concentration score and an 18 Con to boot. So, with 16 ranks in Concentration, +4 for his Con bonus and +4 for Combat Manifestation, he should have no problems making a DC:24 Concentration check (DC:20 +4 for it being a 4th level power) since the psionic Dimension Door only requires a Visual component.

My question is - if the halfling is being grappled, Any spell that requires precise and careful action is impossible to cast while grappling or being pinned Is spotting the location to Dimension Door to considered a precise & careful action? I would assume the halfling is being buffeted about while being grappled? And, if he is able to manifest his Dimension Door, does the grappler go with him (pending saving throw, of course) - and, if the creature goes willingly, figuring it could polish off the halfling with no problem, can it go willingly?
 

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I would say he could get away. He only needs to glimpse a free space and say "100 ft over in that direction." Or he could just remember what the entrance looked like and go there. If the large sized person could go willingly with him I'm not so sure, the next does say "you may bring another creature with you" which does seem to suggest that its optional, for the caster to decide.
 

I would say he could get away. He only needs to glimpse a free space and say "100 ft over in that direction." Or he could just remember what the entrance looked like and go there. If the large sized person could go willingly with him I'm not so sure, the next does say "you may bring another creature with you" which does seem to suggest that its optional, for the caster to decide.

I figured as much, but just wanted to be sure he has a way out.
 

You could create a little bit of fun by having the player turn away from the battlemat and just give a direction and distance. As a player, I'd find that amusing.
 

You could create a little bit of fun by having the player turn away from the battlemat and just give a direction and distance. As a player, I'd find that amusing.

I think you're being sarcastic when you say amusing, but you can never tell on the internets.

I was thinking of using my Warhammer scatter die for when he points and says, "100 feet thataway" - with him wiggling around and all, it could be just about any direction, including maybe a 15-20% chance of being dunked in a river. But, with his 20 INT, I would guess he most likely would end up where he wanted.
 

I think you're being sarcastic when you say amusing, but you can never tell on the internets.
It was poor sentence construction on my part. I was being literal -- i.e., I would honestly enjoy it -- but somehow "amuse" has gotten a mildly negative connotation on the Internet, and I didn't take that into account. Sorry about that.
 


Any spell that requires precise and careful action is impossible to cast while grappling or being pinned Is spotting the location to Dimension Door to considered a precise & careful action? I would assume the halfling is being buffeted about while being grappled? And, if he is able to manifest his Dimension Door, does the grappler go with him (pending saving throw, of course) - and, if the creature goes willingly, figuring it could polish off the halfling with no problem, can it go willingly?

"Precise and careful action" essentially means spells with somatic components; powers aren't affected at all in that regard. Dimension Door is self only, so the grappler would not come along.
 

Dimension Door is self only, so the grappler would not come along.
"You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you."

But the caster must choose to take the other creature(s) with him, and the creature(s) must be willing to go.
 

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