Dimension Door to escape a grapple?

As everyone's said, D-Door lets you escape a grapple. IME, that's what it's used for ~90% of the time.

But the caster must choose to take the other creature(s) with him, and the creature(s) must be willing to go.

As a side-note, back when I was trying to re-make the grappling prestige class from complete warrior (name currently escapes me), one of the class features was the ability to forcibly hold on (after a difficult grapple check) and count as part of the enemy caster's gear if he tried to teleport / plane shift / etc... out of a grapple with you, causing it to fail if that would make the spell fail. It'd be cool to have such an ability somewhere in the game. then you'd have casters putting up fire res just to shift to the plane of fire and make the grappler pay for hanging on...ah, hilarious!
 

log in or register to remove this ad


I'll join the chorus here... escaping a grapple is probably D-Door's primary function.

I had a Psion 8 with a ring of feather-fall who would "HALO-drop-bombard" enemy camps. D-door to max height over camp... fall 60ft (featherfall), blast for a couple of rounds and re-D-door up as needed. hehe, just thought I'd share :D
 

"You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you."

But the caster must choose to take the other creature(s) with him, and the creature(s) must be willing to go.

Which could be interesting if the grappler is "willing" because he doesn't want the caster to escape...but the caster DDs to somewhere not in the grappler's best interest, contrary to the grappler's intuition.

Like underwater (if the caster can breathe water), into a fire (if the caster has fire resistance), etc.
 

Oh but benign transposition is SO much more fun to use to escape a grapple or engulf when you are high level because the party mage is doing the casting, not the person grappled: mages, use your pesky summon undead I spell to bring in a zombie or something useless and the moment someone gets grappled, switch the summoned monster in and the gelatinous cube gets no lunch. Ha Ha!
 

ScionJustice, the word component here has a totally different meaning than it does with spell casting. In this case it means when the psion manifests the power he is momentarily covered with a thin film of ectoplasm (so anyone who is watching has a visual clue that the psion manifested a power).

Remember that psionics don't need any hand waving, speaking, or props to work. So visual (or auditory or mental) clues are all that let you know someone is manifesting a power.
 

"You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you."

:erm: Whoops. I guess I meant that in the sense that you have to choose to bring someone along, rather than it being automatic. Either way, the somatic component thing holds.
 

ScionJustice, the word component here has a totally different meaning than it does with spell casting. In this case it means when the psion manifests the power he is momentarily covered with a thin film of ectoplasm (so anyone who is watching has a visual clue that the psion manifested a power).

Remember that psionics don't need any hand waving, speaking, or props to work. So visual (or auditory or mental) clues are all that let you know someone is manifesting a power.

And that is the reason that psionics uses the word "display" to describe this and not the word "component" which has an entirely different meaning.
 

he should have no problems making a DC:24 Concentration check (DC:20 +4 for it being a 4th level power) since the psionic Dimension Door only requires a Visual component

DD requires Verbal, you need to be able to speak. Unless Psionics (which I've never used) is very different, the V doesn't mean visual but rather verbal.

DD will not release a pinned grappled NPC/PC (because pinned = not able to speak)

The Concentration is only required for Somatic and then only if you have the material components in hand already.
 

The Concentration is only required for Somatic...
Nope. You cannot cast spells with a somatic component at all while grappling:

Cast a Spell: You can attempt to cast a spell while grappling...provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need.

The Concentration check is for any spell that can be cast while grappling (which excludes those that have a somatic component):

If the spell is one that can be cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. (PHB, page 156)
 

Pets & Sidekicks

Remove ads

Top