I was posting over at another forum stating how I cannot stand th 4e's take on all healed up after an extended rest. This promted me to try this scenario please add input etc and let me know if you think it could work or if it needs tweaked somewhere.
Wounds:
Players can take wounds relative to their constitution ability score.
Base Wounds:
(Basically I just took the constitution ability score divided it by 10 and rounded down. Page 11 Players Handbook “Always Round Down”)
Base Wounds:
ability score / BW
1-9 = 0
10-19 = 1
20-29 = 2
30 = 3
Wound Score = Base wounds + add your constitution ability modifier (from player’s handbook page 17) and only if it’s positive.
Wound Score:
Ability score/WS
1-9 = 0
10-11= 1
12-13= 2
14-15= 3
16-17= 4
18-19= 5
20-21= 7
22-23= 8
24-25= 9
26-27=10
28-29=11
30= 13
1-15 = 1
16-19 = 2
20-21 = 3
22-25 = 4
26-29 = 5
30 = 6
Zeymere
Wounds:
Players can take wounds relative to their constitution ability score.
Base Wounds:
(Basically I just took the constitution ability score divided it by 10 and rounded down. Page 11 Players Handbook “Always Round Down”)
Base Wounds:
ability score / BW
1-9 = 0
10-19 = 1
20-29 = 2
30 = 3
Wound Score = Base wounds + add your constitution ability modifier (from player’s handbook page 17) and only if it’s positive.
Wound Score:
Ability score/WS
1-9 = 0
10-11= 1
12-13= 2
14-15= 3
16-17= 4
18-19= 5
20-21= 7
22-23= 8
24-25= 9
26-27=10
28-29=11
30= 13
- So a player with a constitution score of 17 would have wound score of 4 (+1 from chart above base wounds and +3 from player’s handbook.)
- Wounds are generated if you get bloodied. (This is where I am not sure if this would work but here we go.)
- If your wounds are half your wound score or more you suffer a -2 penalty to hit and damage. E.g. the above example would need 2 wounds to suffer this penalty for the example above. (Remember round down).
1-15 = 1
16-19 = 2
20-21 = 3
22-25 = 4
26-29 = 5
30 = 6
- You can use your healing surges to raise your hit points above bloodied. If you get bloodied again; then you get another wound.
- If you get wounded up to your wound score you fall unconscious. As in the example above if a person with a 17 con takes 4 wounds without having any removed they fall unconsious.
- Wounds are not healed by a short rest or an extended rest. Wounds are only healed by spells.
- Cure light Wound
- Can only heal someone with 1-2 wounds in increments of 1 per spell.
- Cure Moderate Wounds
- Can heal someone with 1-4 wounds in increments of 1 per spell.
- Cure Serious Wounds
- Can heal someone with 1-6 wounds in increments of 1 per spell.
- More than 7 wounds:
- Can only be healed with multiple spells
- Ritual needed.
- Can only be healed with multiple spells
- Cure light Wound
Zeymere
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