I'm tweaking my 1/2 hp +1/2 level damage template to run some faster games but I don't want to rocket through things so I'm trying to figure out how many hits it should take to drop a monster.
Right now I figure that a 13th level rogue averages 31 damage on a sly flourish, hitting 65% of the time (with CA). That would drop a brute (150 hps) in about 5 hits. If we half the hitpoints, that would drop him in two to three hits. Is this too few?
Basically I have two templates I'm thinking about:
1. 1/2 hitpoints and +1/2 level in damage.
2. 1/2 hitpoints and replace damage modifier with level.
2. 1/2 hitpoints and double damage.
I think 2/3 hitpoints might work better but the math is harder.
What have you guys seen?
Right now I figure that a 13th level rogue averages 31 damage on a sly flourish, hitting 65% of the time (with CA). That would drop a brute (150 hps) in about 5 hits. If we half the hitpoints, that would drop him in two to three hits. Is this too few?
Basically I have two templates I'm thinking about:
1. 1/2 hitpoints and +1/2 level in damage.
2. 1/2 hitpoints and replace damage modifier with level.
2. 1/2 hitpoints and double damage.
I think 2/3 hitpoints might work better but the math is harder.
What have you guys seen?