Kern spots the sniper and charges him, jumping to the other roof in the process. Taking advantage of his temporary invisibility, he nearly crush the drow's skull!
[sblock]
So I ran Kern, it was time to move to the next round.
With only a standard action left, and since I am loath to expand special ressources when I run a PC, charging seemed the best option. No need to roll for the jump, even without a running start Kern can't fail jumping 1 square.
Basic attack, +1 charge, CA, +3 damage for subtle mace (1d20+15+1+2=38, 1d8+10+3+3d8=35)
Of course, I rolled a critical... *sigh*
critical (3d6=11)
Total damage 56.
[/sblock]
[sblock=Nathan]If you pull a monster, pull him on the mat! And you didn't move your own token either. Make sure you are logged when you modify the map or it won't be reorded.[/sblock]
The warrior facing Dagran strikes him with a powerful blow, scoring blood.
[sblock=ooc]
Streetfighter vs Dagran, AC 31 (1d20+20=40, 2d6+6=13) Crit!
Critical damage (1d6+18=23)[/url
[/sblock]
Garrick is in trouble, faced with the agressive fighter but almost miraculously manage to dodge under the sword blow.
[sblock]
[url=http://invisiblecastle.com/roller/view/2064969/]vs Garrick AC 26 (1d20+20=24, 2d6+6=11)
Pretty lucky, that. He only needed a 6 and would have slowed Garrick!
[/sblock]
The githyanki maneuvers in his room to get a good angle on Mirage and tries to fries his mind, with much success.
[sblock]
Psychic damage vs Will 21 (1d20+16=27, 2d8+3=17)
[/sblock]
The drow sniper steps back and tries to blind Kern with his fell magic but the agent closes his eyes in time.
[sblock]
vs Reflex 29 (1d20+17=24) Darkfire fails (it's a minor action)
vs AC 27, vs Fortitude 24 (1d20+19=29, 1d6+5=10, 1d20+17=22)
I used AC 27 and should even have been 26; The parrying dagger isn't drawn. It takes a minor action and Kern had no occasion to do it since he climbed on the roof.
The bolt hit, the poison doesn't.
[/sblock]
As Nathan is engaged in a struggle with a dragonborn raider, another comes charging through the alley behind him!
[sblock]
charge vs AC 31 (1d20+19+1=36, 2d6+5=14) hit
[/sblock]
The other raider attacks wildly but lack accuracy. He steps back to re-evaluate the situation.
[sblock]
Twin Strike (1d20+19=24, 2d6+5=12, 1d20+19=25, 2d6+5=11)
2 miss
[/sblock]
http://virtualbattlemat.com/game/24_day_2/
Status
Leyra 54 /81 [6] AP,SW, prone
Garrick 54 /80 [4] AP SW,
Mirage 70 /78 [3] AP SW,
Dagran 59 / 119 [10] AP, SW, bloodied, slowed (til next turn)
Kern 63 / 90 [6] SW, AP, SW
Nathan 59 /109 [10] AP,SW
Street Fighter 1 : 100 / 128 Marked (Dagran)
Raider : 117 / 129 Marked (Nathan)
Sniper : 33 / 89, bloodied
Dragon born raider (2)
Percetion 23
HP 129; Bloodied 64
AC 27; Fortitude 23, Reflex 24, Will 21
Katar (Standard, at-will) Weapon
+19 vs Armor Class (+20 while bloodied); 2d6+5 damage (crit 2d6 + 17).
Githyanki Mindslicer
Perception 22
HP 98; Bloodied 49
AC 27; Fortitude 24, Reflex 25, Will 24
Silver Longsword (Standard, at-will) Psychic, Weapon
+18 vs Armor Class; 1d8+2 damage plus 1d8 psychic damage.
Drow Sniper
Perception 22
HP 89; Bloodied 44
AC 24; Fortitude 22, Reflex 25, Will 21
Rapier (Standard, at-will) Poison, Weapon
+17 vs Armor Class; 1d8+5 damage, and the drow sniper makes a secondary attack against the same target.
Streetfighter (2)
Perception 19
HP 128; Bloodied 64
AC 29; Fortitude 26, Reflex 25, Will 24
Katar (Standard, at-will) Weapon
+20 vs Armor Class; 2d6+6 damage (crit 18+1d6), and the target is slowed until the end of the streetfighter's next turn.