smilingbandit2
First Post
I am about to play a Fighter/Invoker in my friend's D&D game. Advice offered here and on other boards was very helpful, and the character is a lot stronger on offense than I initially designed her.
Unfortunately, this increased offense has created a problem. When I am AOE tanking, I use Vanguard's Lightning, and in order to mark the maximum number of targets I suspect I will often center its burst on myself.
This wasn't too much of a problem when the spell did 1d6+5 damage, because I had a storm shield to soak up a lot of the lightning damage. Now I'm using a Rod of Ruin, increasing the damage to 1d6+11 and removing my lightning resist.
Consequently, I need to find a way to mitigate this damage. There's nothing appropriate for a level 12 character that can absorb that kind of damage, but my GM is willing to allow custom built magic items if we can justify them using existing precedent.
So the question is, are there any examples of items that only protect from self inflicted damage? If no such item exists, is there a baseline of +resist item levels from which such an item could be developed?
Unfortunately, this increased offense has created a problem. When I am AOE tanking, I use Vanguard's Lightning, and in order to mark the maximum number of targets I suspect I will often center its burst on myself.
This wasn't too much of a problem when the spell did 1d6+5 damage, because I had a storm shield to soak up a lot of the lightning damage. Now I'm using a Rod of Ruin, increasing the damage to 1d6+11 and removing my lightning resist.
Consequently, I need to find a way to mitigate this damage. There's nothing appropriate for a level 12 character that can absorb that kind of damage, but my GM is willing to allow custom built magic items if we can justify them using existing precedent.
So the question is, are there any examples of items that only protect from self inflicted damage? If no such item exists, is there a baseline of +resist item levels from which such an item could be developed?