After my gaming group finished up today, the party fighter was complaining, saying he is so tired of being stunned/dazed/immobilized etc every other round.
I normally DM but tonight I was playing, but I'll admit I have some sympathy. In one fight I was grabbed, restrained, and/or dazed the entire fight.
One of 4e's design goals was to increase each character's ability to participate in a fight. That's why powers that would knock someone out for the entire combat were commonly removed.
But have they? In some cases, they seem to have been replaced by an unending stream of short duration conditions that often amount to the same thing.
For example in the game I run, the party was fighting an iron golem, whose basic attack dazes with a save end duration. The party's fighter was dazed literally the entire fight...and I'm sure that wasn't the most fun for him.
So curious what other people's thoughts are.
Am I tired of conditions?
Has anyone looked at this from another angle, i.e. from a monsters vs. PCs point of view?
The amount of conditions the players can dish out can be truely terrifying, and the poor monsters are usually completely unprepared for such eventualities.
PC's get a whole host of options for getting or giving extra saving throws, get magical kit that gives them bonuses and at least have the option of developing statergies to deal with conditions. Most of the monsters that the PCs will come across don't have these advantages,
and if they regularly did I would be guilty of competetive or adverserial meta gaming.
The monsters I try and save from a merciless death every week are very regularly under the following conditions:-
Blinded
Dazed
Weakened
unconcious - then coup de grace'd for massive critical damage
-2 to attack
-2 to AC
Immobilised
Massive ongoing damage (14 radiant)
normal ongoing damage
Thankfully I do not have a wizard in my group so I don't get stun locked, for which I am eternally grateful.
Am I tired of conditions?
I can see how it might be annoying for the PCs to be weighed down by conditions, and personally I do try and avoid the obvious annoying combinations, but really it is only fair that the monsters have access to the same set of conditions that the players use.
Short and slightly tongue in cheek answer
If you don't want to be dazed, weakened, dominated or stunned then stop using:
Turn Undead
(immobilise)
Wrathful Thunder
(dazed)
Beacon of Hope
(weakened)
Weapon of the Gods
(-2 to AC)
Searing Light
(blinded)
Radiant Action
(ongoing radiant damage equal to level of caster)
Solar Wrath
(stunned if undead)
Crown of Glory
(slowed)
Certain Justice
(dazed & weakened)
Splintering Shot
(-2 to attack for rest of encounter)
Pinning Strike
(immobilise)
Blinding Barrage
(blinded)
Deep Cut
(ongoing damage)
Sand in the Eyes
(blinded)
Knockout
(unconscious)
Flames of Phlegethos
(ongoing damage)
Avernian Erruption
(ongoing damage)
Iron Spike of Dis
(immobilise)
And that's just my group. Amazingly the Warlord has no powers that give a difficult status effect to an enemy, I am not counting knocked prone.
Anyway I just thought I would give everyone a different angle for the discussion.
