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One class parties - which would work?

IMHO any Leader would work well, since they could buff each other into Striker-damage range, or Defender defense range. Many Leaders also have enough area attacks or Controller-like features to compensate for that lack -- Solar Fury, I'm looking at you.

A bunch of half-elf Bards would be hilarious. Especially if they all took White Raven Riposte & Master Riposte.

Cheers, -- N
 

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The weakness of such a party would be ranged capability but selective multiclassing (taclord and resourceful warlord both have the potential to multiclass with wizard effectively and bravura and inspiring can multiclass with sorceror) can mitigate that--and in the end javalins don't completely suck.

+1 Skewering Javelins are really cheap, and a hit will drop any flier without hover.

A bunch of half-elf Bards would be hilarious. Especially if they all took White Raven Riposte & Master Riposte.

I don't see either of those in DDI. What are they?
 

My vote for best 5 character party: warlords. It's a high complexity party concept but as long as you're in melee you're likely to end up with everyone going twice in the key round--three times if action points are included (and those actions will be 2-3 times as effective as normal due to the stacking bonuses from warlord presence (action point and get 1/2 taclord's int to atk, +taclord and resc lord int +1/2 level to damage, heal 1/2 lvl + insp lord cha bonus, make a save with +cha, and, if you hit, get an extra basic attack--ouch!) with hefty bonuses from things like warlord's favor and adaptive stratagem or warlord's strike or war of attrition.

The weakness of such a party would be ranged capability but selective multiclassing (taclord and resourceful warlord both have the potential to multiclass with wizard effectively and bravura and inspiring can multiclass with sorceror) can mitigate that--and in the end javalins don't completely suck.

This. Though all Taclords is very good at low level mixing in the others higher up (when you only need a couple of tacs to max your hit bonus with an AP). MC fighter & Wizard for Rain of blows & AOEs. I think this is borderline broken in fact against a lot of standard encounters.

All rangers is interesting. You cover range & melee - or can be very solid at range with a little melee & have good mobility when not hit by nasty effects. Ranged rangers are the best focus firers in general.

Any one non leader class party would probably benefit from MC into some healing of course.
 



+1 Skewering Javelins are really cheap, and a hit will drop any flier without hover.

I don't see either of those in DDI. What are they?

They are not in DDI yet still - they are in Dragon 374. Riposte does [stat] damage to anyone who attacks you after you hit them with an arcane at-will. Master lets you do the at will attack again & stacks as the basic is a prerequisite. They are the optimiser FOTM.
 


I think the all Shaman party would make for interesting fights. Over here, we have a vicious melee of monsters and spirit companions; over there, a group of shamans remote controlling their companions while staying out of range.
 



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